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-   -   AI and surrendering (http://forum.shrapnelgames.com/showthread.php?t=3791)

Q August 7th, 2001 11:32 AM

Re: AI and surrendering
 
As I said it would be an option you may or you may not give the AI in its politics file. It would make the AI stronger and prevent human players to grow rapidly by making AI empires surrender to them.
About realism: I do not care about it! For me its a game and not a simulation.

Atraikius August 7th, 2001 12:13 PM

Re: AI and surrendering
 
Why would surrendering to an ally be pointless and unrealistic? It would just be like a permanent protectorate - they surrender to thier strongest ally who protects them from thier enemy.

dogscoff August 7th, 2001 12:41 PM

Re: AI and surrendering
 
Like I say, the whole point of a surrender is to stop an attack. If my enemy surrenders to another one of my enemies, am I going to stop attacking them? Do those border colonies suddenly become less vulnerable? Not really. The war continues as if nothing had happened - the flags change, that's all.

If you're going to make the AI surrender to its allies rather than its conqueror you may as well do away with multiple enemy empires altogether: Just have human player(s) vs one huge AI empire - as each empire comes close to collapse, it surrenders to the largest AI empire (which becomes larger... domino surrenders anyone?) and you quickly end up with a single AI mega-empire.

Having worked hard to batter my enemy into submission I would like to be able to force him to surrender to me. I don't want to destroy him utterly, I want his population, planets and tech. If he wants protection from another empire then the game has scope for that, with it's complex protectorate, subjugation and request help features. The time would be better spent getting the AI to use them rather than just surrendering to some undeserving ally at random.

------------------
"Pinky, are you pondering what I'm pondering?"
"I think so Brain but, if you replace the P with an O, my name would be Oinky, wouldn't it?"

[This message has been edited by dogscoff (edited 07 August 2001).]

Krakenup August 7th, 2001 03:49 PM

Re: AI and surrendering
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Master Belisarius:
"Glassing does not reduce the score further"

I disagree 100% with you!
IF you glass all the AI planets, you will see that their score will be really low!!!!
<HR></BLOCKQUOTE> http://www.shrapnelgames.com/ubb/images/icons/icon7.gif Point for MB!!


DirectorTsaarx August 9th, 2001 03:12 PM

Re: AI and surrendering
 
A couple of relevant lines from Settings.txt:

Planet Value Percent Loss After Owner Death :=10
i.e., planet loses 10% of its value in all three resources when the planet gets glassed)

Home System Percentage Value With No Spaceport := 25
I think this allows for an empire to receive 25% of its production, even when planets are blockaded. But I'd recommend some testing to verify exactly how it works.


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