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Re: Advice for Bandar Log in Dawn of Dominions map
I'll support the suggestion of battle mage Rishis. But don't forget - with 4 communion slaves you go from 1/4 casting enslave mind to all of them casting it. More slaves may be needed to help with fatigue, but more can also help with penetration if you add enough.
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Re: Advice for Bandar Log in Dawn of Dominions map
Very cool VedalkenBear - that's exactly the kind of analysis I was hoping for. 'Fire nearest...' shall be the order of the day. Thanks!
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Re: Advice for Bandar Log in Dawn of Dominions map
Whether Light Bandar Infantry are better than armored bandar infantry is another matter entirely. 20 gp for a unit that deals more damage on lower range than two shortbowmen? For a nation for whom those shortbowmen would be stealthy?
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Re: Advice for Bandar Log in Dawn of Dominions map
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Re: Advice for Bandar Log in Dawn of Dominions map
Endo: The fact that the Atavi are stealthy is largely a moot point, to me. Of course, I'm always open to a strategy that would use that fact.
Generally, however, the Bandar have quite a few things going for them as opposed to the Atavi. One, the gold cost difference is very small (20 vs. 18) if you look at the relative number of attacks. Two, they have a buckler, and while bucklers aren't the best shield in the world, they are at least a shield. Three, they have a 12 base morale as opposed to the Atavi's 10 (IIRC). Coupled with their higher hp and better prot (meagerly better, but better), this should help on the 'wound' morale checks, especially from a counter-battery fire type of engagement. Another thing to keep in mind is that if you use mercenaries (and I nearly always do, in SP), then more bandars = less atavi = more of overall force being mercenaries with generally better morale, per figure. Mr. Dark: I would _not_ use 'Fire Nearest' with the Light Bandar. Just don't give them orders at all. Another plus to having 'missile infantry' (like javelinmen) is that you can put them in huge blocks and the ones behind will throw missiles while the ones in front will melee. This is of limited benefit with javelins with their 2 ammo, but Sticks/Stones' 30 ammo makes it quite a bit better. And finally, I'll note that I suggested using this strategy with Rishis doing Enslave Mind. Unit-stealing effects generally delay the opposing army since they have to kill their old comrades and so this 'spreads out' the advance giving the Light Bandar more time to 'clean up' with their missiles. Edit: Took a look at Kailasa in particular. Something to note is that your Yaksha can innately throw Strength of Giants (which as stated above helps range and damage). Also, Yakshini are innate clam factories. As such, you could take a Mother of Rivers pretender to get the water gems to start clamming _very_ early. This gives you the fuel to run just about everything, but especially lots of Gandharvas. Also, apparently the Atavi archer morale is _8_, not 10 as I thought. |
Re: Advice for Bandar Log in Dawn of Dominions map
Well.. No one mentions this... but....
I buy 2-3 pts of pd, or 11 or 20-22. Last number soley to find scouts. One thing I never find anyone mentioning.. Leave a few undead with a priest - and the markata morale will be fine.... For example 10x50 +50*8 = 15 morale. Better morale than knights.. and with the small size, they will swarm like mofos. Leave the troops unassigned - and the markatas will move to the front due to their higher move. |
Re: Advice for Bandar Log in Dawn of Dominions map
I think you need units to be in the same squad to average. And I think morale 50 does not count towards the average squad morale, but 30 and 99 does. Maybe it's just the mindless units that don't count? I'd run a test to confirm but I'm a bit busy at the moment. Has anyone tested this already?
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Re: Advice for Bandar Log in Dawn of Dominions map
Mindless definitely does not average with other units.
I believe 99 (berserked) does not either. |
Re: Advice for Bandar Log in Dawn of Dominions map
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