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Re: SE5 Beta 1.70 Changelog
Personally, I'd probably have them just partially skip armor and shields, maybe 50% each.
But I'm not making stock. |
Re: SE5 Beta 1.70 Changelog
Captain Kwok said:
"It's controlled by the data files though, so it's nothing that can be corrected easily if the patch doesn't do it right away." Which doesn't help multiplayer games very much.. |
Re: SE5 Beta 1.70 Changelog
Of course I agree, but I was suggesting that moreso for solo games. MM is aware of the grey area with #4 and I expect it to change a bit before the public patch.
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Re: SE5 Beta 1.70 Changelog
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Re: SE5 Beta 1.70 Changelog
In my personal mod I made these "XY only" damage types skip all armor but not the shields. I agree that now they are too powerful.
Apparently the reason for MM to change this was the special mine warheads with these types of damages. Previously these warheads couldn't damage at all a ship with armor and/or shields but still the mines exploded all. But the real fix for this bug IMO would have been (as suggested to MM) that mines only explode if they can do damage. This kind of change was done for the weapons with the special damage type, why not for the warheads. |
Re: SE5 Beta 1.70 Changelog
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Re: SE5 Beta 1.70 Changelog
That wont happen, Tanus.
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