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Re: Death Magic on the Battlefield
Addendum: giant nations get giant undead, but not all the time. Don't read that and think that Skullface is a killer app for Niefelheim--I think I've seen maybe 20% of the skeletons raised be giants. Of course that might be because I was killing fewer giants than he was killing of my guys...
-Max |
Re: Death Magic on the Battlefield
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Re: Death Magic on the Battlefield
A lot of you have been concentrating on the negatives of Shadow Blast, one of the very best spells in Death. It's an incredible spell, though, and deserves a lot of play.
You can research it relatively quickly and one or two powerful death mages casting this three or four times each during an appropriate battle will do more damage than any other level 5 spell in the game. 1 death gem... come on. It's one gem for a massive effect. Stop complaining about the gem cost; it's negligable. Equipping one D2 mage with a skull staff is more expensive than having two mages cast Shadow Blast a few times each in a big fight and taking out up to 200 enemies. Skellyspam = 30 skeletons maybe; Shadow Blast x 3 = 100 dead foes. I know how I will script MY death mages in midgame. If you're looking for that lynchpin spell for midgame against most armies, look no farther, this is it. Falling Fires, Falling Frost, Lightning Strike? No other spells near the same level can come close to the same effect, except against undead. |
Re: Death Magic on the Battlefield
As I said before, Shadow Blast is and incredible spell, but it often misses badly. I mean really badly. I have seen it hit four squares from any units. It is useful, but only against a tightly knit army.
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Re: Death Magic on the Battlefield
Agreed. I was destroyed recently by Shadow blast spam. Very effective.
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Re: Death Magic on the Battlefield
When I tried shadow blast 3 D4 mages set to cast it 3 times killed about 20 enemies.
They targeted areas with few troops in and often missed completely, also they seemed to concentrate on a single mass of enemies and attempt to kill every last one rather than targeting for the most damage. Any ideas on why it was so ineffective for me? |
Re: Death Magic on the Battlefield
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-Max |
Re: Death Magic on the Battlefield
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In general, arty AoE spells are not as good in practice as they seem on paper because even with good Precision, the AoE is somewhat randomly-distributed around the target point.[1] You can often improve AoE spells by giving the targets a resaon to stay clumped together (carrying a Bag of Winds is good, because the Air Elemental will attack on round 1 and they'll spend round 2 clumping together to destroy it). Alternately, use a BIG AoE and resign yourself to killing fewer units than you would think with pure spells. -Max [1] This makes the battle AI make poor choices because it picks spells by simulating the results a few times in its head, then picking the best result. I know it does this to choose spells and I think it might do this to pick spell targets as well. (Probably targets the center of each squad and sees which one does the most damage.) The randomness of spell AoE makes this a high-variance method in sparse troop formations, which means the naive "do what worked best in simulation" give poor results. BTW, "real" AoE spells like Thunderstrike and Banefire do not tend to suffer from this problem because they always affect a 3x3 square area. |
Re: Death Magic on the Battlefield
Shadow blast does have an MR resist, doesn't it? Doesn't that limit it quite a lot?
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Re: Death Magic on the Battlefield
It does have an MR-resist. But most regular units will be effected by it anyway. Its really quite dangerous. I've had entire armies decimated by this spell.
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