![]() |
Re: Ermor Era Switch Mod - General Interest?
MA TC, Marignon, Pythium, Mictlan, Rlyeh can all spam banishment in a communion. That's even more effective than Solar Rays. It's zero fatigue, so the slaves never get tired and can cast their own Banishments too. If you want you can throw in a couple of Mind Burning masters too, to fry the commanders if Ermor forgot to bring ghouls.
|
Re: Ermor Era Switch Mod - General Interest?
Quote:
Quote:
Quote:
The problem is that there are few unused unit slots within the existing framework, four in all that I know of, maybe one more. I just used two of those on the Ermorian Renata and Renatus. Quote:
|
Re: Ermor Era Switch Mod - General Interest?
hnchrist3 - what? The ages don't get stronger as they go on. They just get different (more armour and less magic). Since you really want magic to kill Ermor, I would probably say the Ashen Empire might even be easier to destroy using MA nations.
|
Re: Ermor Era Switch Mod - General Interest?
Quote:
Quote:
Quote:
Quote:
Quote:
All of that said, nice getting to know you. New faces are always welcome. http://forum.shrapnelgames.com/images/smilies/happy.gif Just be prepared to have your viewpoints challenged if you present them as unequivocally as you do. |
Re: Ermor Era Switch Mod - General Interest?
Quote:
Quote:
Quote:
Quote:
Quote:
|
Re: Ermor Era Switch Mod - General Interest?
Quote:
Quote:
Quote:
Quote:
|
Re: Ermor Era Switch Mod - General Interest?
If you redid the guy character (Renatus?) And gave him the picks of both and maybe upped the cost, it would free your slot and give you one mage for the same role, or is that too powerful? I played this mod already LA and besides your living troops being somewhat under armored It works pretty well. I came up against C'tis and their heavy infantry takes a great toll on the Legions. A Cap only troop may work but Personally I'd rather have a few less perks and more availability. They already have 2 Cap only troops, I'd personally think that stronger armor everywhere would help. I would also mention though that I generally dont use the Praetorian or the Triarii because of the old age.
|
Re: Ermor Era Switch Mod - General Interest?
Thanks for the feedback. I've been considering getting rid of Triarius and Praetorian Guard precisely because their old age is also something of a thematic remnant from the Dominions 2 situation where Broken Empire was a parallel timeline. The old age is certainly not thematic now. So I removed that.
I did some tinkering, but I've got to go to bed. I think I'm going to keep the Renata and Renatus as the Pythian offshoots but with increased price. Made Censor and Lictor recruitable everywhere and added a new capital only commander, Shadow Priestess, using #3 of the four slots. I expect I'll use #4 for the Ermorian Cultist reworking. The only problem is going to be redundancy with magic paths unless I tweak the Renatus and Renata custom randoms to slightly different to emphasize their roles. |
Re: Ermor Era Switch Mod - General Interest?
Quote:
What are the four unused units, btw? You mentioned two huskarls, and then there's the old Golden Naga, and I think another unused female pretender, perhaps old Mother of Rivers or something. |
Re: Ermor Era Switch Mod - General Interest?
That ups the number of unused units to 6, possibly 7. Golden Naga, old Lady of Fortune, huskarls 1603 & 1604, 1137 & 1138 (Unused Minotaur & Unused Warlord, they are by those names in the game) and perhaps one of the markata units around number 1119 or thereabouts.
Not sure if old Daughter of the Land is also unused these days. What I did with Triarius was change startage to just shy of old age with some variation, so if you get one from the high end, it will be old after about 12 turns. Praetorian guard, cleared the unit, copystatted Emerald Guard and renamed back to Praetorian Guard, then set startage to somewhere above 40 with variation so they will eventually become old. Ineed to work on that mod some more and I apparently need to get into the graphics modding business to get an acceptable graphic for the Shadow Priestess. Might as well replace the Shadow Vestal blob at the same time. I'll post the tyweaked mod in a couple of days. |
All times are GMT -4. The time now is 01:01 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.