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Re: vengeance of the dead, how it works with 1000+
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Re: vengeance of the dead, how it works with 1000+
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Re: vengeance of the dead, how it works with 1000+
maybe these are just "dream" souls. So each soul killed is implanted in the killers mind for each time it was killed. During the VotD dream, each one of these killed soul implantations is attacking the dreamer, not the soul itself.
Its a mind thing man! |
Re: vengeance of the dead, how it works with 1000+
The sad thing is that works only on living killers, you do not have a spell that could do similar harm to undead and demons, so it favors many nations.
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Re: vengeance of the dead, how it works with 1000+
Another idea I wrote in the other thread would be a "ritual of forgiveness" which gives your unit 0 experience and 0 kills again.
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Re: vengeance of the dead, how it works with 1000+
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Re: vengeance of the dead, how it works with 1000+
I have a great fix for this problem. Let's don't fix it! Do we really want to limit how we can kill Supercombatants? Do you really want to create an endgame where as soon as a Supercombatant is equipped, the player can breathe a sigh of relief because he has won the game, the rest of the turns just being an exercise of moving around the map flipping flags?
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Re: vengeance of the dead, how it works with 1000+
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Re: vengeance of the dead, how it works with 1000+
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In endgame there are much better options than VotD anyways. Mind hunt KILLS you if you fail the MR, instead of making you to fight against ethereal zombies. |
Re: vengeance of the dead, how it works with 1000+
There are a lot of other ways to take care of supercombattant in a battle, and a lot of threads speak of it... what you basically said here is that if I choose the wyrm as pretender and give him a few anti-magic items, I already won the game. Pardon my bluntness, but it's stupid.
The proposed fixes would also have other repercussions that you can take advantage of. Example : 20 artillery mages with 50 kills each are forever protected as long as an SC is there. If every ghosts comes back only once, that means that the next casting of the spell will kill one of those artillery mages, which have lower MR and, for most of them, have simply no chance to beat up that many ghosts without a meat shield. Besides, relying on that spell only to kill SC means something else. That whoever has that spell and the mages to cast it has won the game against an opponent that uses SC. That's about as balanced as the imaginary "invincible" first SC you speak of. |
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