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-   -   Poison weapons (http://forum.shrapnelgames.com/showthread.php?t=38230)

Cor2 April 1st, 2008 08:08 PM

Re: Poison weapons
 
I think boulders need to ignore shields entirely. When you have a boulder thrown at you you need to dodge, not hide behind a flimsy piece of wood.

I always imagined the blow darts not needing to deal real damage to afflict posion. If a typical human has 9-11 HP, would ten blow darts kill a human? most likey not. My point is that Blow darts are meant to deliver poison not to damage people's bodies. And they have a nasty way of finding chinks in armor, esp ring mail.

Arrows and bolts do need to be changes but If I had my way darts would remain unchanged.

Sombre April 1st, 2008 08:22 PM

Re: Poison weapons
 
Blowdarts probably couldn't even pierce through the leather or padding worn under ringmail, realistically speaking. I don't see why their poison should ignore armour and shield parries when they have even less penetrative properties, accuracy and mass than arrows.

Cor2 April 1st, 2008 08:46 PM

Re: Poison weapons
 
I agree with sheild parry, but I would need to see some evidence about leather armor. I belive they could pierce leather, for the same reason stiletto blades could pierce plate mail; Namely, highly focused pressure. I could easily be wrong, I further admit my sources may not be the most accurate, mostly pnp rpgs.

From a game balance point of view, Blow guns are very weak as it is. They will be nearly worthless with a nerf. They will only be useful against unarmored opponets. I really want to like the indy blow dart guys, but they just suck.

Jurri April 1st, 2008 09:37 PM

Re: Poison weapons
 
Quote:

elbnar said:
Question: does air shield protect from missile weapons' secondaryeffect?

No. As far as I know, nothing does. Not luck, not mirror image, not air shield, nothing. Which makes magic bows with secondary effects (black bow, vision's foe, etc.) rather unfair against many foes. (Poison you can protect against with poison resistance, at least.)

Aezeal April 1st, 2008 10:34 PM

Re: Poison weapons
 
hehe visions foe or black bow with attack commanders would be sweetish

PurpleRhino April 2nd, 2008 02:08 AM

Re: Poison weapons
 
My uncles and I were able to, with a 4' blowgun, put a target needle (basically a sharpened wire) through two sheets of dry wall... I'm pretty sure that a little bit of leather isn't going to do squat. A true hunting/war blowgun would be longer and thus have even more power & range.
Just thought I would throw that out there...

vfb April 2nd, 2008 02:25 AM

Re: Poison weapons
 
Remind my units not to use drywall armour. http://forum.shrapnelgames.com/images/smilies/wink.gif

Cor2 April 2nd, 2008 03:15 AM

Re: Poison weapons
 
Quote:

PurpleRhino said:
My uncles and I were able to, with a 4' blowgun, put a target needle (basically a sharpened wire) through two sheets of dry wall... I'm pretty sure that a little bit of leather isn't going to do squat. A true hunting/war blowgun would be longer and thus have even more power & range.
Just thought I would throw that out there...

thanks, that is what i had read, but I dont have any real experience. Only fired home made blow guns.

Sombre April 2nd, 2008 03:24 AM

Re: Poison weapons
 
Just so I'm clear, I'm not saying nerf blowguns or nerf poison archers. I'm just saying the way it works now doesn't make much sense. In my opinion it's best to fix the mechanic /then/ worry about the balance.

OmikronWarrior April 2nd, 2008 05:47 AM

Re: Poison weapons
 
I disagree, issues of balance should always take precedence over mechanics. If something is currently balanced, than changing the mechanic is very likely to imbalance something and this needs to be accounted for. Otherwise, you're stuck with an imbalance until the next patch, unless the developers have other priorities at which point you're stuck with it indefinitely. For a competitive MP game, its the only way.

P.S. Bugs are worse than imbalances, squash and avoid those at all costs!


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