.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Routing Mechanics (http://forum.shrapnelgames.com/showthread.php?t=38260)

Rathar April 3rd, 2008 03:49 AM

Re: Routing Mechanics
 
Wow Baalz that is an awesome thing to point out.

Thank you very much, that will be very handy!

atul April 3rd, 2008 07:33 AM

Re: Routing Mechanics
 
I think immortal units are still susceptible to rout due to failed morale checks from fear and wound effects. They're just immune to the forced "everyone else routs" routings.

...or was that outdated IIRC again?

Gregstrom April 3rd, 2008 07:49 AM

Re: Routing Mechanics
 
It sounds right - I think that's down to having the special morale score 30, yes?

capnq April 3rd, 2008 12:17 PM

Re: Routing Mechanics
 
Quote:

Agema said: Immortals don't die. So I'm not sure why they'd be afraid of dying.

It's not the fear of death, or the pain; it's just the inconvenience. Whatever you were doing is interrupted, and you probably won't return to the same location where you died, so you have to travel to get back to finish the task.

The possibility of losing a level in every magic path is probably the biggest concern, because re-empowering is really expensive.

Baalz April 3rd, 2008 02:09 PM

Re: Routing Mechanics
 
Quote:

vfb said:
And I guess I need to be careful of disposing of severely-afflicted 310HP Monstrums.


Funny thing in a game I was in, the only leader on the enemy side with undead leadership (a tartarian) also had ritual of returning. One hit, he disappeared, the 6 non GOR'ed tartarians following him routed due to no undead leadership - and the entire enemy army followed suit. Too funny.

vfb April 3rd, 2008 07:47 PM

Re: Routing Mechanics
 
http://forum.shrapnelgames.com/image...es/biggrin.gif

moderation April 3rd, 2008 09:21 PM

Re: Routing Mechanics
 
Quote:

fungalreason said:
Quote:

Baalz said:
The 75% rule is based on total HP. It's quite likely that the ancient Kraken had more than 25% of the hitpoints of your side, and thus didn't rout.

Aha! That explains it. He was only down to about 170/400 by the end which was probably more than 25% of the total. Thanks.

Hmm, in that case, a regenerating SC is unlike to rout if it's HP stays high?

OmikronWarrior April 3rd, 2008 09:52 PM

Re: Routing Mechanics
 
Hmmm... not the best mechanic but does somewhat help with the SC retreating because PD died while it buffed problem. However, only some SC's have enough HP to make a difference. Something like the Gorgon (a very good SC chasis in its own right, only has 30 HP).

kasnavada April 4th, 2008 12:40 PM

Re: Routing Mechanics
 
Quote:

Wauthan said:
Quote:

kasnavada said:
On a side note, if I were immortal and occasionnaly put into such danger that I might die again, I'd try to die every few months so I can be sure that I'm properly trained to handle pain.

Also, I would use "dying" to get back home faster.

*Imagines a small pile of ex-Kasnavadas choking up the entrance of the local pub*

Immortality. Home is just a suicide away. http://forum.shrapnelgames.com/image...es/biggrin.gif

http://forum.shrapnelgames.com/images/smilies/happy.gif

Which brings me to the point : immortal units should have a "die" command that brings them back home.

This has nothing to do with routing though.

vfb April 6th, 2008 04:22 AM

Re: Routing Mechanics
 
I couldn't figure out why the Wraith Lord in Ghost Riders never routes, when all the horsemen die so fast. So, I just realized it's because he's immortal, in a weird kind of way.

Thanks, thread!


All times are GMT -4. The time now is 04:40 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.