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Re: Cavemen
/me can't help but guessing at Annette's side-jobs
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Re: Cavemen
Oh no, the thread has been derailed! http://forum.shrapnelgames.com/images/smilies/happy.gif
http://i175.photobucket.com/albums/w...inions/ron.jpg |
Re: Cavemen
Ron has TWO bog beasts!!!
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Re: Cavemen
That is without a doubt hilarious!
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Re: Cavemen
I will recruit the caveman commander and outfit him with a Thunder Bow (I think that is the right one) and boots of giant strength. The thunder bow damage is based on strength so this is a good combination. Often gets one or two in the early/midgame HOF.
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Re: Cavemen
I have done the thunder bow thing as well, but IIRC isn't his precision pretty low? I also use them to get rid of all those vine bows I get from killing AI in Sp games.
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Re: Cavemen
Add a eye of aiming and you are up to Prec 14, cast wind Guide and your up to 19. Add a few points of exp then your up to 21 and he will get those quick. If you are going that far you might add a amulet of missile protection or a poorer choice of a bear claw talisman. Unless you are doing arrow fend. Not bad for a base 17 armor negating damage weapon that jumps to 22 with boots and 27 with the talisman. I guess you could bunch a few and add strength of giants for 31 damage. Yeah, slap a earth might on top for 35. Thats the trick. A group of 35 armor negating damage bowmen with a precision of 21. Murder to build but it would be a murder squad.
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Re: Cavemen
sounds like my style of play: insanely inefficient, but insanely fun.
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Re: Cavemen
I just use the bow and boots. It is just an early game move that appears to be functional. Don't want to put too many gems and/or turns into them.
Cor2 -The cavemen have a precision of 10, which is the normal archer precision. |
Re: Cavemen
A caveman with a bear claw talisman will be nearly as hairy and manly as Ron Jeremy with two bog beasts.
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