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Re: The Future of Space Empires IV
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I am still trying to decide which version of the STM I want to play. After playing the demo of SEV I decided to stay with SEIV. For me, SEIV is far from dead. |
Re: The Future of Space Empires IV
SE5 has serious usability problems. Not only that, but the eye candy that makes it so hard to use looks circa 1999.
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Re: The Future of Space Empires IV
What eye candy makes SE5 hard to use? SE4 wastes as much screen space in its report screens as SE5 does (due to poor scaling to larger resolutions). Certainly the excessive clicking and poor button panel layouts harm usability, but that's not "eye candy."
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Re: The Future of Space Empires IV
I'm referring to both the interface and the 3d hex-based map. Strategy 1st seriously needs to hire a usability expert.
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Re: The Future of Space Empires IV
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Re: The Future of Space Empires IV
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Re: The Future of Space Empires IV
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Fyron said: Quote:
I didn't criticize anyone's efforts, nor did I imply they weren't valued. What I said was "No one else seems to be seriously adding to or developing anything else for it.", indicating that not much else NEW is being done, beyond occasionally updating existing Mods. Both <font color="red">AT</font> and <font color="blue">Urendi Maleldil</font> are, and seemingly have been solely, developing <font color="green">NEW</font> mods for SE4, not updates. While updates are terrific and always welcome, they do only improve on what's already has been done, and don't actually break any new ground. |
Re: The Future of Space Empires IV
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Re: The Future of Space Empires IV
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Re: The Future of Space Empires IV
Exactly.
Also there is a workaround for the square grid : diagonal movement should cost you not 1 point but 1.5 points (which is pretty close to sqrt(2)=1.44...). I wonder why Aaron never thought of it... Hexes are still better though. |
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