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Re: Nation without recruitables
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Primary: Giant poisonous slugs that spew flames. Secondary: I forget. Some kind of robotic tyrannosaurs? Tertiary: Headless clay-men with swords for hands. Primaries were themselves spawned by giant crocodile-headed spaceships. That would be your pretender. -Max |
Re: Nation without recruitables
Wow, somebody else actually remembers Spelljammer?!?
Witchlight Marauders were an inspiration, yes, as was Amos's Insectoids. Infact I give full credit for being a genius to Amos, for coming up with the perfectly brilliant idea of mobile creatures who transform into immobile breeders. Very good, MaxWilson! I had both of those in mind, along with the movie Akira, a mod nation that Nerfix came up with (can't recall the name right now, and I'm too lazy/sleepy to look it up), Ego, the Living Planet, a 50s b movie I also can't think of the name of, and the Lesser Key of Solomon-a 17th century book on demonology. I think the second stage of Witchlights were the 20 foot tall pincer-hand giants... I've got way too much stuff in my brain. |
Re: Nation without recruitables
I thought about making this.
After reading Chuck Noris facts. A pretender that is virtually unstoppable and that is all ... maybe a fanboy - priest 1 - to build temples, but if you have to find an indep. Comander to make your prophet to build a temple in a province where you can recruit priests would be manageable, too. |
Re: Nation without recruitables
true no real way to get priests with just a pretender --> correction you there is a prohet option.. you need one magic path you your pretender though to get the mages.
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Re: Nation without recruitables
I think the best way do to this would be to combine Aezeal's mod with a map mod giving a very powerful cheated pretender. Seraph, fully equipped, comes to mind. Maybe there is a better immortal, open to suggestion here. Not limited to existing pretender chassis for this effort. Maybe a lot of magic on it, but I'm unsure of that. Bless could only be used on Amazon troops and the rare Fir Blog. And of course, great scales.
I make you a map mod if you are interested. Choose a map from the "come-with-game" maps. I will also need the nation number Aezeal used in his dm. file. I do agree with everyone else, it sounds to me like it wouldn't be much fun. |
Re: Nation without recruitables
for a challange try this with an imprisoned pretender http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Re: Nation without recruitables
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-Max |
Re: Nation without recruitables
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Re: Nation without recruitables
Just got back from travel and catched up the thread...
Aezeal> tried your file and when i try to select a nation to play it came back with an error message: "myloadmalloc: ./mods/./Nomads and genies/EA_djiniibad_icon.tga" (im doing something wrong?) I like the idea of some "generic" indys in the starting province... it would give a better feel for what i´m trying to do.... On an side note: would be too hard to do this in dominions 2? I ask because i only play dom3 in my main machine, as my notebook only can handle dom2... I´ll reread the pdfs and see what i can do... |
Re: Nation without recruitables
ow lol the icon file is still there.. delete that line I'd say http://forum.shrapnelgames.com/images/smilies/laugh.gif
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