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-   -   Nation without recruitables (http://forum.shrapnelgames.com/showthread.php?t=39015)

MaxWilson May 30th, 2008 03:49 AM

Re: Nation without recruitables
 
Quote:

HoneyBadger said:
You create a Pretender-I'd do immobile, but teleportable-who spawns off a particularly nasty SC-ready sacred unit, who then *also* spawns off a different, but still thuggable nasty sacred unit, who then spawns off a good commander, who spawns a heavy infantry trooper, who spawns an artillery unit, who spawns off...you get the idea.


Hmmm. Reminds me of Witchlight Marauders from Spelljammer.

Primary: Giant poisonous slugs that spew flames.
Secondary: I forget. Some kind of robotic tyrannosaurs?
Tertiary: Headless clay-men with swords for hands.

Primaries were themselves spawned by giant crocodile-headed spaceships. That would be your pretender.

-Max

HoneyBadger May 30th, 2008 04:52 AM

Re: Nation without recruitables
 
Wow, somebody else actually remembers Spelljammer?!?

Witchlight Marauders were an inspiration, yes, as was Amos's Insectoids. Infact I give full credit for being a genius to Amos, for coming up with the perfectly brilliant idea of mobile creatures who transform into immobile breeders. Very good, MaxWilson! I had both of those in mind, along with the movie Akira, a mod nation that Nerfix came up with (can't recall the name right now, and I'm too lazy/sleepy to look it up), Ego, the Living Planet, a 50s b movie I also can't think of the name of, and the Lesser Key of Solomon-a 17th century book on demonology.



I think the second stage of Witchlights were the 20 foot tall pincer-hand giants...


I've got way too much stuff in my brain.

Maraxus May 30th, 2008 07:28 AM

Re: Nation without recruitables
 
I thought about making this.

After reading Chuck Noris facts.

A pretender that is virtually unstoppable and that is all ... maybe a fanboy - priest 1 - to build temples, but if you have to find an indep. Comander to make your prophet to build a temple in a province where you can recruit priests would be manageable, too.

Aezeal May 30th, 2008 07:56 AM

Re: Nation without recruitables
 
true no real way to get priests with just a pretender --> correction you there is a prohet option.. you need one magic path you your pretender though to get the mages.

Edratman May 30th, 2008 08:47 AM

Re: Nation without recruitables
 
I think the best way do to this would be to combine Aezeal's mod with a map mod giving a very powerful cheated pretender. Seraph, fully equipped, comes to mind. Maybe there is a better immortal, open to suggestion here. Not limited to existing pretender chassis for this effort. Maybe a lot of magic on it, but I'm unsure of that. Bless could only be used on Amazon troops and the rare Fir Blog. And of course, great scales.

I make you a map mod if you are interested. Choose a map from the "come-with-game" maps.

I will also need the nation number Aezeal used in his dm. file.

I do agree with everyone else, it sounds to me like it wouldn't be much fun.

Aezeal May 30th, 2008 08:51 AM

Re: Nation without recruitables
 
for a challange try this with an imprisoned pretender http://forum.shrapnelgames.com/images/smilies/laugh.gif

MaxWilson May 30th, 2008 09:55 AM

Re: Nation without recruitables
 
Quote:

Aezeal said:
true no real way to get priests with just a pretender --> correction you there is a prohet option.. you need one magic path you your pretender though to get the mages.

Not entirely true. Aside from the possibility of hiring mercs to build your first lab, you could either 1.) find an indy mage with only randoms (doesn't require a lab--hoburg priest is an example), or 2.) take the lab from someone else. Either could be thematic, although it's obviously easier to have magic on your pretender.

-Max

Edratman May 30th, 2008 10:14 AM

Re: Nation without recruitables
 
Quote:

Aezeal said:
for a challange try this with an imprisoned pretender http://forum.shrapnelgames.com/images/smilies/laugh.gif

You have got a cruel streak.

Makinus May 31st, 2008 09:04 PM

Re: Nation without recruitables
 
Just got back from travel and catched up the thread...

Aezeal> tried your file and when i try to select a nation to play it came back with an error message: "myloadmalloc: ./mods/./Nomads and genies/EA_djiniibad_icon.tga" (im doing something wrong?)

I like the idea of some "generic" indys in the starting province... it would give a better feel for what i´m trying to do....

On an side note: would be too hard to do this in dominions 2? I ask because i only play dom3 in my main machine, as my notebook only can handle dom2...

I´ll reread the pdfs and see what i can do...

Aezeal May 31st, 2008 09:27 PM

Re: Nation without recruitables
 
ow lol the icon file is still there.. delete that line I'd say http://forum.shrapnelgames.com/images/smilies/laugh.gif


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