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Re: Dom3 UOR Mod Manual v3.17
I may test them myself just to make sure, just not immediately.
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Re: Dom3 UOR Mod Manual v3.17
strange thing is I could get it to get more than 0 dmg with tha multiplier.. so that was a bit strange
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Re: Dom3 UOR Mod Manual v3.17
lil correction
#explspr <fx nbr> there you refer to table 4 while you mean table 5 I think, it's pretty obvious when you are reading it though so I doubt it'll cause any problems, just noticed it. |
Re: Dom3 UOR Mod Manual v3.17
Table numbering has been fixed for current working versions. So that is no longer a concern. Thanks anyway. No way you could know. So just keep pointing these out, even if my current version has it already dealt with. :)
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Re: Dom3 UOR Mod Manual v3.17
another thing, maybe I did something wrong though so I'm not sure.
I'd made a new weapon (for teh dominions 3000 mod.. check it out (sig)) with a explosion sprite, your description says it also works for melee weapons (as this one was) but when I started it gave an error. I just deleted the explspr (?) line and it worked again. so maybe those can't be used by melee weapons? |
Re: Dom3 UOR Mod Manual v3.17
The Dom3 UORMM is no more. It served a purpose for a period of time, but that time is over now. What began as the UORMM went on to become the actual official modding manual for Dominions 3, included in the 3.20 patch. The 3.17 version is obsolete and contains a number of errors and omissions that do not make it conducive for successful modding anymore when better documents are available. Therefore it has been removed from the forum. Any questions regarding the modding manual and its contents should be addressed to this thread.
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