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Re: EA arcosephele - bless strategy?
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A N9F4 bless sounds awful though. I would definitely go some form of E9N4-6. Generally you don't even care about those giants swinging. If they can't hit the broad side of a barn, their cold aura, which stacks, kills everything around them through fatigue anyways. Honestly, what you really want to have happen is that you get swarmed by a bunch of guys in waves. They start to fatigue from the cold, and then they fatigue down to the point where they pass out. What happens then is that you have these big nasty giants, mostly surrounded by units that are asleep, and who are slowly dying to the cold aura. Then the guys who first came up to attack the giants die off, opening up a 3 unit square next to the giant which is quickly filled in. Once this starts happening your giants are mostly immune to meele damage. Jazzepi |
Re: EA arcosephele - bless strategy?
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When I get home I'll try Wick's heavy-inf rule-of-thumb test and see if the Palankashas can beat more heavy inf and/or Steel Maidens than the Rephaelite. -Max |
Re: EA arcosephele - bless strategy?
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Obviously you would be more rigorous if you were trying to make a decision whether to take a bless strategy for a certain kind of unit. You'd want to check vs. heavy infantry, units with multiple attacks (Ulm's Steel Maidens or C'tis' Elite Warriors), cavalry (Helheim's Mounted Hirdmen), other blessed units (F9W9 Jaguar Warriors), archers, etc. I didn't. -Max |
Re: EA arcosephele - bless strategy?
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Honestly, I think that's one of the things that would most improve this game, more plentiful national summons. Many of them wouldn't even need to be completely exotic, but for example Caelum could get a "Giant Ice Drake" at Conj6 that had enhanced power. Pangaea might have a "Minotaur of the Maze" who is larger, and angrier than the ones that they can recruit. Obviously it would lose some of the point if ALL of them were just bigger versions of already available creatures, but there's a lot of room for creative additions. |
Re: EA arcosephele - bless strategy?
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Re: EA arcosephele - bless strategy?
Give me a break. Onead, good thug? With 10 hp, attack and defense, 9 str, capitol-only and 400 g. cost? Ouch.
Communion is nice, but with astral 1, it just asks for a few magic duels. Had it done against me by Kailasa recently. Astral 2 monkeys vs Astral 1 mystics - 16 mages lost by Arco, 6 mages lost by Kailasa. >> True, nations with weak astral, blood and death. Its worse. Asco is a nation with weak astral, NO blood and NO death. As for troops, SO many troops are much better at being meat shields AND still deal damage, I think it may be safely commented that EA Arco's troops are bad. Regarding summons, Greek myths have one peculiarity that can be speculated upon - they had loads of demigods walking the earth. Perhaps if they are so plentiful, they can make a good and unique summon, hmm? 'Awaken divine blood' Unlocks the dormant powers of God's ichor in a worthy individual's blood, improving his stats and giving him (random) abilities and spell paths. Maybe several spells of this type - starting with awakening the dormant Blood and ending up with summoning epic heroes who are almost gods themselves. |
Re: EA arcosephele - bless strategy?
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Of course mages will kill oreaid thug easily enough but that is the fate of any thug really. Also, I think EA Arco is good enough in astral magic without help from pretender because they can forge crystal coins. S2 mystic empowered once into S3(45 gems)+coin+skullcap->RoS->RoW is pretty much all the astral nation needs. For combat astral magic, communions are the key. |
Re: EA arcosephele - bless strategy?
That makes her a raider. Thug (in my opinion anyway) should be able to kill things in major battles too, like a Sea troll king, for example.
But thanks for a tip, thats rather interesting. |
Re: EA arcosephele - bless strategy?
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resist elements, resist poison, resist lighting - with just a frost brand and fire helm (*cheap*) plus MR boosting items they can be effectively immune most mages. Swapping out your buffs/equipment to fit what you're fighting and there's not much you can't walk over. cloud trapeze + stealth - you pick your fights. Just think about that in combination with the point above. Holy - reinvig/regen/air shield/lighting resist/MR boost - whatever you've got. Nothing she can't self buff in other ways, but frees up a slot or two for more buffs if you've got a priest nearby. seduction/assassination - as if everything else wasn't enough, this army killing thug can *assassinate*! If you can't beat the army, just kill all the commanders. You'll probably even seduce a couple... Heck, 99% of the time I'd take one Onead over 10 Sea Kings. |
Re: EA arcosephele - bless strategy?
Greek mythological creatures are pretty well covered in dominions. The problem is that most of the creatures not used are thematically at the pretender level rather than the summon level. Cyclopes and titans are at the pretender level, so a summon like the Hecatonchires wouldn't really make sense (unless it was banished to tartarus, in which case it is already in the game).
Not saying it couldn't happen, but it might be problematic. The only thing I can think of that isn't covered is something like stymphalian birds. In game terms they'd be flying mechanical men I guess. Also, you could further split nymphs into their classifications: Melissae Nephelae Oceanids Nereids etc. Hard to say exactly how they'd be different from each other though. |
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