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Re: What generates gems?
I can never tell how many gems I get from the gem events. I guess I dont keep good enough track of my gem totals.
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Re: What generates gems?
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Re: What generates gems?
Well it's easy to tell how many you get if you aren't generating any of that type, otherwise you may not be keeping such a close eye on it. http://forum.shrapnelgames.com/image...ies/tongue.gif
That's an interesting test Endo, I think I might do one as well, I'll brb with it. |
Re: What generates gems?
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Terrain affects the results. Especially gold, because if you get 5 farmlands out of 9 provinces you'll have more money than those who have only one or two farms, even if they had better scales. Events are also affected, but except for coastal provinces I didn't notice anything spesific. Coasts are good: you can get sirens, heap of water gems, blood slaves from the slave vessels, etc. |
Re: What generates gems?
I started all nations with even scales other than luck, putting all remaining points into Dominion with an awake pretender, most were 9-10 Dom. I did not look at them until the end, didn't make PD or build anything, and didn't recover lost provinces.
After 20 turns running, starting with 9 provinces - Arcoscephale - 3 Luck Provinces left - 9 Total gold - 22709 Total gems - 169 Heroes gained - 0 Ermor - 3 Luck Provinces left - 7 Total gold - 19155 Total gems - 146 Heroes gained - 0 Ulm - 2 Luck Provinces left - 9 Total gold - 24041 Total gems - 221 Heroes gained - 1 Marverni - 2 Luck Provinces left - 9 Total gold - 18935 Total gems - 169 Heroes gained - 1 T'ien Chi - 1 Luck Provinces left - 8 Total gold - 17026 Total gems - 175 Heroes gained - 2 Abysia - 1 Luck Provinces left - 8 Total gold - 14653 Total gems - 174 Heroes gained - 0 Caelum - Even Scale Provinces left - 8 Total gold - 19697 Total gems - 145 Heroes gained - 1 C'tis - Even Scale Provinces left - 8 Total gold - 14789 Total gems - 170 Heroes gained - 0 Pangaea - 1 Misfortune Provinces left - 9 Total gold - 14713 Total gems - 208 Heroes gained - 0 Agartha - 1 Misfortune Provinces left - 8 Total gold - 21828 Total gems - 138 Heroes gained - 0 Tir' na n'Og - 2 Misfortune Provinces left - 7 Total gold - 14998 Total gems - 185 Heroes gained - 0 Fomoria - 2 Misfortune Provinces left - 6 Total gold - 20248 Total gems - 119 Heroes gained - 1 Niefelheim - 3 Misfortune Provinces left - 8 Total gold - 16096 Total gems - 199 Heroes gained - 0 R'lyeh - 3 Misfortune Provinces left - 6 Total gold - 14488 Total gems - 178 Heroes gained - 0 Totals - Luck Group: Provinces - 50 Gold - 116519 Gems - 1054 (Net 334 after 720 base income at capital) Heroes - 4 Control Group: Provinces - 16 (x3 = 48) Gold - 34486 (x3 = 103458) Gems - 315 (x3 = 945) (Net 75 after 240 base income) Heroes - 1 (3) Misfortune Group: Provinces - 44 Gold - 102371 Gems - 927 (Net 207 after base income) Heroes - 1 Disparity between Luck/Misf over 20 turns (per nation)= Provinces Lost = 1 (5% greater chance) Gold Income = 14148 (2358/nation, ~120/turn including territorial losses) Gem Income = 127 (21/nation, ~1/turn including random lvl 0 sites in starting provinces) Heroes = 3 (.5/nation, not statistically relevant to known formula due to small sample size) I really think I might run more tests later, using all EA nations at each level of Luck/Misf, 1 at a time. I'll have to be bored to do it, but that happens plenty often enough. http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: What generates gems?
Ah yes I see Endo, yurs was done more to test comparison between Luck and Order though it looks like? I'm trying to compare Luck and Misf.
And I see I neglected to consider magic items, I'll append that data here, and be sure to include it in my further tests (glad I hadn't quit out of that game yet!) - Ulm - Black Laurel (Yay?) T'ien Chi - Ring of the Warrior (Luck = 2 items) Control Group - No Items Fomoria - Weightless Kite Shield, Crystal Matrix (Misf = 2 items) Definitely needs more testing, this first run doesn't make Luck look worth points really, I'd guess in most cases putting them in Growth would have been a better investment, in this game. More to come! |
Re: What generates gems?
Jim,
Was this on Events = common or rare? It's interesting, it really does make Luck look pretty worthless. -Max |
Re: What generates gems?
Was set to default for event frequency. Everything in the game was default, save for Luck Scale, Dominion Strength, and # of Starting Provinces.
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Re: What generates gems?
I'd like to see it with different magic scales too.. I think a high magic scale might give more gems too
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Re: What generates gems?
Well I was thinking about it, if I do full setups of 20+ nations at each level of Luck scale, I can give them a range of other scales as well, so the results can be micro-analyzed.
But still, if taking Luck + Drain ends up giving no clear benefit, in effect negating the effects of the luck, those points would be hands down better in a +income scale. I hardly see anyone saying "I consider my points in luck to be well spent if I get 1 hero in the first 20 turns of the game", you know? |
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