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Re: Turtlers and Rushers?
I'm pretty sure the saying is "A good offense is the best defense." http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Turtlers and Rushers?
ahhhhhh the other side of the coin
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Re: Turtlers and Rushers?
The real saying is "A good offense is the best defense"... and that's exactly what a counter-attack is about : not defending but attacking instead, regardless of consequences.
Dominions favors turtling though. At mid and end-game it becomes more and more difficult to defend large armies when moving, forcing you to use troops as defense mostly. It's to be expected when a single unit can kill hundreds or thousands by itself. |
Re: Turtlers and Rushers?
It is, in fact, the art of war. In reality, you cannot win without acting, however it is a dance of acting in a way which reveals no weaknesses, whilst forcing your opponent to make moves that will give his weaknesses away.
And without the actual loss of thousands of potentially innocent lives, it becomes a rather beautiful thing. http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: Turtlers and Rushers?
2nd favorite nation: Nifleheim: Bring cold death to everybody you see (except Abysia, first bring dominion to them, then attack).
Most favorite nation: Marverni: Push research at all cost, gem income second, while gathering quite a number of druids. Hope that the druids are combat ready when you need them. It's both nice. |
Re: Turtlers and Rushers?
Some may consider rusher to be someone who captures independents in a line away from his capitol in order to quickly reach and destroy someone who is not expanding quickly and is perceived to still have a weak army and therefore be an easy target. I expand slowly away from my starting capitol in expanding concentric circles which could be considered a form of turtling until a rusher meets the outside ring, then my production advantage pays off. This kind of reflects what Gandalf was saying. I also like to get my construction to level 4 asap, for weapons, equipment, and to accelerate research with Skull Mentor.
By the way, mercenaries are great for their price and tremendously help expansion especially in the early part of the game. |
Re: Turtlers and Rushers?
I'm definitely a turtler.
However, recently I've forced myself to be a lot more aggressive in playstyle, and it's been more fun and enjoyable. |
Re: Turtlers and Rushers?
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Re: Turtlers and Rushers?
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Re: Turtlers and Rushers?
I'm willing to agree that the player is more important then the nation when it comes to play style. The nation is, more often then not, a tool for that person's style. If the nation does not facilitate that style, then, more often then not, that player will refrain from choosing that nation.
As for my style, I like high research and taking things one turn at a time. I'm always willing to end a war on the spot if the opponent gives me reason to. I determine that some times it is better to turtle while at other times I recognize the need to take aggressive action. For that reason I like it best when I can build a nation with options. I like my researchers to be competent battle casters. I hate nothing more then being tied to an aggressive rush strategy. It's one of the basic reasons why I will never triple bless ever again... unless I'm LA Ermor. |
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