.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Scenarios, Maps and Mods (http://forum.shrapnelgames.com/forumdisplay.php?f=146)
-   -   Map: New Large Map Latus (http://forum.shrapnelgames.com/showthread.php?t=39341)

Panpiper June 18th, 2008 03:25 PM

Re: New Large Map Latus
 
Utterly gorgeous Thrall, I offer you a thousand thanks you's.

Wauthan June 18th, 2008 04:08 PM

Re: New Large Map Latus
 
Insaniawsome! [img]/threads/images/Graemlins/icon44.gif[/img]

And just in time for the updated SemiRandom. Meh, wasn't planning on sleeping tonigth anyways. http://forum.shrapnelgames.com/image...ies/tongue.gif

Thrall June 18th, 2008 04:49 PM

Re: New Large Map Latus
 
1 Attachment(s)
Okay just a quick fix. Paste it over the old Latus.map. For those who wanted to play the Lanka a #feature "Damned Merchant" was overriding the starting sites and forces. I will probably go back later and try to add some independent forces to Cruento. Its funny because whenever I played my own map I always got bored and quit playing before I ever got to the outer worlds so I never noticed.

Horst F. JENS June 18th, 2008 06:54 PM

Re: New Large Map Latus
 
amazing map !

PashaDawg June 18th, 2008 10:34 PM

Re: New Large Map Latus
 
Holy Cow! Great map! http://forum.shrapnelgames.com/images/smilies/happy.gif

Humakty June 19th, 2008 04:58 AM

Re: New Large Map Latus
 
The provinces 417 & 398 aren't connected. It seems they should be.
Gorgeous map.

Zeldor June 19th, 2008 12:21 PM

Re: New Large Map Latus
 
I will check for all missing neighbours and indies http://forum.shrapnelgames.com/images/smilies/happy.gif But at last someone knows how to make proper size maps!

PvK June 19th, 2008 03:49 PM

Re: New Large Map Latus
 
Is it intentional for 192 & 215 to start with no independent army?

Edit: Hmm, maybe they didn't. I see Mictlan started near there and then vanished perhaps due to dominion evaporation.

Aezeal June 19th, 2008 07:14 PM

Re: New Large Map Latus
 
Hmm lovely map. Not played yet though.. is it balanced enough for a MP game?

Thrall June 19th, 2008 09:12 PM

Re: New Large Map Latus
 
1 Attachment(s)
Fixed the neighbor between 417&398. Double checked 192 & 215 and they are fine. As for being balanced for Multi Player I highly doubt it. For true multi player balance I would have to remove all specific starts that are located on the outer worlds since whoever controlled the sub worlds would have a massive amount of gems. Those who start closest to the sub worlds would have the advantage. I am also not sure how the Fleets would affect balance either since whoever controlled the fleets would wield a tremendous advantage in mobility. The best bet would be to make an alternate Latus.map file that would be geared toward multi player. Suggestions for possible multi player balances would be welcome.


All times are GMT -4. The time now is 04:36 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.