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-   -   MP questions (http://forum.shrapnelgames.com/showthread.php?t=39617)

Omnirizon July 11th, 2008 12:45 PM

Re: MP questions
 
I just tested it and your right. two Wyrms, one with N10, one pathless, both have 20hp regen at 160 hp.

However, in game, while creating a pretender god, when moused over 'nature' in the magic selection screen, where it outlines the indirect effects of levels in a magic path, it says verbatim "...and any regenerative powers of the mage will be boosted."

I would have thought that meant natural regen was boosted, kind of like natural fear is boosted by death.

MaxWilson July 11th, 2008 12:47 PM

Re: MP questions
 
Quote:

Wrana said:
On Wyrm:
Fire will allow Fire Shield+<heat-producing one>


And Phoenix Pyre, which is great insurance against one-shot kills like Petrify and Soul Slay.

-Max

Amhazair July 11th, 2008 03:20 PM

Re: MP questions
 
Quote:

Omnirizon said:
However, in game, while creating a pretender god, when moused over 'nature' in the magic selection screen, where it outlines the indirect effects of levels in a magic path, it says verbatim "...and any regenerative powers of the mage will be boosted."

I would have thought that meant natural regen was boosted, kind of like natural fear is boosted by death.

Perhaps this is a leftover from Dom2 days? Unfortunately I only discovered this great game in its current incarnation, so I can't say for sure.

Skirmisher July 13th, 2008 12:53 AM

Modded Nations
 
Are modded nations used for multiplayer or just single?

What are the best ,complete ,balanced, modded nations?

Do modded nations overwrite regular stock nations?

Wrana July 14th, 2008 04:36 AM

Re: Modded Nations
 
Afaik, mods are used for MP and this is said before the beginning. I.e., when someone posts an MP invitation, he also includes mods which will be used. Nation-specific mods are more rare, though.

Skirmisher July 14th, 2008 12:23 PM

MP questions
 

I've seen the term "stale turns" used alot.

What are they exactly?

thejeff July 14th, 2008 12:46 PM

Re: MP questions
 
Turns that the player did not do by the time the turn was due. The turn will host without giving any orders for that nation.

JimMorrison July 14th, 2008 04:10 PM

Re: MP questions
 
A fresh turn, is well, fresh. http://forum.shrapnelgames.com/images/smilies/wink.gif If it is just left sitting there, it will turn stale by the next time a turn is hosted. http://forum.shrapnelgames.com/image...ies/tongue.gif The player will get a new fresh turn, but no one likes to see the other turn get wasted. There are children in China who would be more than happy to have played that turn. http://forum.shrapnelgames.com/image...es/redface.gif

Gandalf Parker July 14th, 2008 06:07 PM

Re: MP questions
 
Many of the MP games have two settings for hosting (others are possible but these two are common)

QUICKHOST meaning that the game will automatically host whenever everyone turns in a turn.

HOURS 24 meaning that it will host every 24 hours even if people have not turned in a turn.

Many games run both of these. That way they can process 3 or 4 turns in one day if everyone is paying attention (usually at the beginning of the game), but the game wont be held up if someone suddenly doesnt send a turn for 2 or 3 days. In many of the multiplayer games, missing more than 2 turns will get you switched to an AI player which sucks as a player but is better than the nation doing nothing at all.

If you miss the time limit for uploading a turn, and the game processes a turn without your file, then when you download your next turn there will be a message in your box saying "Stale Turn". Thats also something to keep an eye out for in case you think you DID send in a turn but for some reason the host didnt get it or couldnt process it. Its an answer for questions that pop up here such as "Why didnt my army move?"

Gandalf Parker July 14th, 2008 06:08 PM

Re: MP questions
 
Hmmm this is something for the FAQ maybe?


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