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Re: \"MoD+Retreat\" defeated w/o killing caster
Well... if me and Sombre agree we must be right.. I think that settles it http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Re: \"MoD+Retreat\" defeated w/o killing caster
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I mean, a powerful army is composed of diverse elements using several different "winning" strategies. The late game is about mastery of magic, and not about mere strength of arms. Considering that I believe that this is the one of the PC games I think has "1-2 years" time to achieve mastery (or at least competence), I reserve my judgment to whether adding this complexity to the game is "fair". |
Re: \"MoD+Retreat\" defeated w/o killing caster
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No-one cares whether you will accept the decisions of the devs, least of all them. |
Re: \"MoD+Retreat\" defeated w/o killing caster
I think the most proper thing to do would be just nerfing MoD down a bit, to make it lose its "unfairness" aura that many see, letting it remain a powerful spell if not properly countered, so making it more playable and enjoyable by everybody. But the 2 factions here don't move towards each other so we are not going anywhere together... http://forum.shrapnelgames.com/images/smilies/frown.gif
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Re: \"MoD+Retreat\" defeated w/o killing caster
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Sure, every army doesn't need to be able to deal with these tactics, but isn't that the key decision to make? (Either make a reinforcing army to join a diverse army or make a stand-alone army)? |
Re: \"MoD+Retreat\" defeated w/o killing caster
I downloaded your first example K and build up the exact same situation 2 turns later.
I saved it and run it 20 times and your outcome happens in exactly 2 cases! In all other (18 times) the lanka commanders were fled to adjacent provinces and only your berserking troops existing in the province. (BTW: A good player would try to prevent a sucessfull excape by conquering the adjancent provinces) At least in your first example i'm sure you tried it more than one time to get this outcome and you know that it was just luck! So even with the fact you build up a perfect situation for a defence against MoD+Retreat you fail! |
Re: \"MoD+Retreat\" defeated w/o killing caster
Dun dun DUUUN http://forum.shrapnelgames.com/images/smilies/shock.gif
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Re: \"MoD+Retreat\" defeated w/o killing caster
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Most importantly: where is your saved game? I'd like to check your results and see if you did anything wrong with scripting, unit placement, composition of units, etc. That being said, the third game I posted is also a clear win using a completely different army composition and different tactics. How many wins will satisfy the community? |
Re: \"MoD+Retreat\" defeated w/o killing caster
1 Attachment(s)
Savegame Uploaded. Like i said. I just played another 2 turns of your game to fill up air gems to cast MoD and Storm (for Lanka) again. Nothing else changed so its exactly your starting position. I even gave more gems to the defending storm caster.
(The Mapfile is in K's first post package) |
Re: \"MoD+Retreat\" defeated w/o killing caster
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That explains why my guys Retreat earlier in your games. Two points of morale is a big deal in a long battle. |
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