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Re: Warmachines, not Seige Engines.
but then you start to make const overpowered; the stuff it's got is already pretty nice.
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Re: Warmachines, not Seige Engines.
Oh, and on Foodstamp's point about the soldiers standing around chipping at the wall with their spears, I always thought that might be the case. It would go something like this right here <-
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There\'s room for new stuff.
Consider a unit that represented an archer or crossbowman shooting through an oversize shield, for instance -- it could have poor mobility, poor defense, but very high parry reflecting resistance to missile fire. Not too freaky.
Freakier would be giving that unit a #secondshape with no mobility or attacks, mindlessness, and somewhat reduced parry to represent an abandoned and damaged shield (dead archer). It might still be useful for a size-2 unit to enter that square, but I'd have to check the missile targeting rules. More magically, fire-spitting machines aren't too freaky, and there's already the fire + water = acid theme, so short-range acid-lobbing (perhaps big cauldrons with a one-shot short-range acid breath; likewise for nature/poison; minimal hp + second-shape into a low-morale crew running away?) might be thematic. Water might lead to an Earth Meld effect. Allowing a construction to cast Rain of Stones might be a bit harsh, but hmm... |
Re: There\'s room for new stuff.
I kind of think that siege engines are abstracted into the breaking the gates routine. Siege engines were pretty rare until the medieval era: before then it was generally a lot of hard slog with the odd ballista. And there's already Iron Walls and Crumble.
I wouldn't mind maybe little upgrades: say paying another 100-200gold and getting towers that fire stuff that actually has a decent chance of damaging the besieging army. Say little 5-range flame strikes near the gate to represent boiling oil being poured out. But really, none of it is very crucial. |
Re: There\'s room for new stuff.
Hey, about this. I don't remember, does Flaming Arrows affect the arrows coming from a fort's towers?
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Re: There\'s room for new stuff.
No units that can help in fights.. just units which give a siege bonus would be much better.. in battle it would be a slow moving unit with a shot every 4 turns and low precision. (basicly waiting to be destroyed in break siege if not defended well enough)
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Re: There\'s room for new stuff.
You know Badger, I think this thread really needs a title change, so people stop worrying about actual siege equipment. http://forum.shrapnelgames.com/images/smilies/wink.gif
I wish the mechanics worked differently - I'd so love to see a large mobile unit with actual missile fire available in the same turn it moves. http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: There\'s room for new stuff.
Yeah, I'm thinking the same thing, Jim.
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Re: There\'s room for new stuff.
Quote:
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Re: There\'s room for new stuff.
Is there a way to rename a title? Can some benevolent moderator rename it to "Warmachines" or something?
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