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Re: List of Spells?
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-Max |
Re: List of Spells?
Well, Sandals of the Crane aren't that great for it, since he'll probably not end up next to units. They need to hit (not necessarily damage) the golem to get the Decay effect.
Poison Golems benefit more from regular winged boots, or maybe Boots of the Planes -- is that what you meant? The additional mobility is nice for navigating around in enemy territory. Decay is not really super-spectacular in melee. It takes too long to kick in any damaging effects. It's a nice side effect if you've equipped fear items and some decayed elite units flee the battlefield. But if you want your Golem to live he'll need to dish out some real AOE damage in addition to his aura. |
Re: List of Spells?
My thought was that since Decay doesn't kill them immediately, it's not real useful for an SC since he kills the chaff around him anyway. Relatively few units will age to death, most of them will die to his sword. My next thought was that that's not true if you use Boots of the Crane.
The thought after that should have been that Boots of the Behemoth would work just as well, but I didn't get that far. -Max |
Re: List of Spells?
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P.S I also used the Sandals of the Crane I think, or the ones of the Planes, one of those 2 but I don't remember exactly). Peace http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: List of Spells?
Definitely makes me want to try out a Poison Golem. Gear him in a way to get the least possible defense - don't even bother with Charcoal or Eye shield. Obviously, this won't do so well against enemies with long lifespans - choose your targets wisely! http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: List of Spells?
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The attacker gets an MR check versus the Decay effect. Also, if the attacker has mirror images, they can get 'hit' instead by the banefire effect, meaning the attacker doesn't take the banefire damage. (I just happened to do my testing against units with mirror image). Quote:
The Decay effect really is not that powerful. But Poison Golems overall are pretty durable and nasty, so I think they are a cost-effective summon. If your enemy is refusing to come out of his castle and play, then sitting a Poison Golem outside the gates is a nice incentive for him to do something other than just party on inside the walls. (Assuming he's affected by disease, or cares about the pop level of the province.) |
Re: List of Spells?
I know SP games don't give a valid image of what could be the actual strenght of some tactic - one could be easily counterable but the AI just doesn't know it. http://forum.shrapnelgames.com/images/smilies/wink.gif
But, just to say, in my last SP large map all nations game the Poison Golem Idro was at the top of the Hall of Fame with some thousands of kills, having taken 3 or 4 nations all by himself with the obvious exception of the castles. He just fell attacking more than a thousand Marverni chaff army - when the enemy was already routed, he died for turn limit. - (Now NTJedi if you are reading, don't gloat ^_^ I still like this mechanic as it is. I would just have needed more firepower, period. Somewhat annoying maybe but surely fair) |
Re: List of Spells?
@ vfb,
ah right. Yes, I now see you're true. Thanks for clarification. Btw, can I ask you another thing? In another thread (a guide of you) you suggested me to place a Poison Golem outside the enemy castle to have him healed - I have yet to try - I'm not even at home now so I can't too - but does it really work? I think being the Poison Golem lifeless has some role in it http://forum.shrapnelgames.com/image...s/confused.gif |
Re: List of Spells?
If there is a lab in the castle and you siege the castle with a 'never heals' magic being, like a Gargoyle, then your unit will be healed. I don't mean afflictions get healed, just your HP.
But actually, Poison Golems don't have this tag, I thought they did. So there's no need to worry about healing them after combat, their HP comes back all by itself. Now I've got to go find that other thread! |
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