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 Re: Returning script ignored. Bug? As was noted before, if there was a gem overflow issue, that might have caused problems. | 
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 Re: Returning script ignored. Bug? Edi Quote: 
 vfb Quote: 
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 Re: Returning script ignored. Bug? Try it with an 8 hp mage. If the 8 hp mage returns every time with no pd, then my point is proven. | 
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 Re: Returning script ignored. Bug? Did you mean using 8hp mage instead of golem or instead of duel caster? And where did you find that magic number 8? Not a secret? :) | 
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 Re: Returning script ignored. Bug? I am playing pythium in Fallacy. my mages have 8 hps. They have never failed to successfully cast returning this game for me, except once. When i put in a large pd and the attacking force was small. | 
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 Re: Returning script ignored. Bug? It's still possible it's just an override, but largely based on the debug log, I think it's some kind of gem bug.  Isn't there a "Can use gems" flag of some kind? That's the AI deciding it's not worth wasting gems. A test might be to try a weak (8hp if you wish) mage with and without the 28 death gems. | 
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 Re: Returning script ignored. Bug? I've had the same problem, except that I had a seraph with a sickle and was attacked by shadow seers casting magic duel. This one is completely deterministic. I tried it in SP a dozen of times and the seraph never cast returning (always personal luck), when attacked by a group of 3-4 shadow seers. The same goes for golem, but not for a lowly guru mage, who did cast returning. I thought that it had something to do with the fact that shadow seers are stealthy, but maybe that's not true. I also tried it with gurus instead of shadow seers on the attacker side and both seraph and golem cast returning in this case, so I don't think it's related just to hit points. I tried it even with a scout empowered to 2S and again no returning from seraph or golem. I didn't look into the logs though. My solution in MP was to always script phoenix pyre as the first spell for seraph, but my golems mostly became obsolete. Anyway, I agree that this spell should never be overridden with another spell if it is scripted. | 
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 Re: Returning script ignored. Bug? Well look at it from the Ai's perspective. Why in the world would a serpah run from anything? Of course the Ai is not attuned to look at spells that instant kill. | 
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 Re: Returning script ignored. Bug? Well, it's a nice way to get back into that domed capitol. | 
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 Re: Returning script ignored. Bug? Xietor When you tell mage to retreat he always retreats be it Seraph or Theurg and there's no AI perspective in this case: he retreats because you told him to. And absolutely the same behavior is expected from Returning spell because it makes no sense if it is unpredictable. I still think it is very wrong that returning can be overridden by anything else at all. You may ask a hundred of players if they expect returning be different from retreat in the sense of scripting and I'm absolutely sure that more than 70% will say they should be treated in the same way. | 
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