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-   -   Movement priority (http://forum.shrapnelgames.com/showthread.php?t=40372)

Psycho September 8th, 2008 04:51 AM

Re: Movement priority
 
Not possible

WraithLord September 8th, 2008 07:06 AM

Re: Movement priority
 
great. I'll add that to KB.

Beorne September 9th, 2008 03:25 PM

Re: Movement priority
 
Quote:

Originally Posted by Psycho (Post 637198)
Not possible

Finally the answer to my question.
Thanks!

Illuminated One November 8th, 2008 12:03 PM

Re: Movement priority
 
If I move several commanders (say x, y and z) with armies from one province (A) to an enemy province (B) and the enemy makes a counter move on A is it then possible that my forces split up?
Like commander x fighting in province A and commanders y and z fighting in B.
If so does it help if I group the commanders while moving?

thejeff November 8th, 2008 12:09 PM

Re: Movement priority
 
I've never seen it. Groups of commanders making the same movement seem to move as a unit, regardless of whether you group them or not.

Psycho November 8th, 2008 12:26 PM

Re: Movement priority
 
Quote:

Originally Posted by Illuminated One (Post 651090)
If I move several commanders (say x, y and z) with armies from one province (A) to an enemy province (B) and the enemy makes a counter move on A is it then possible that my forces split up?
Like commander x fighting in province A and commanders y and z fighting in B.
If so does it help if I group the commanders while moving?

Some answers in this thread suggest that it is possible, but I personally cannot remember seeing it.

Tifone November 8th, 2008 12:28 PM

Re: Movement priority
 
Seems unlikely. Isn't the movement order organized by nation? All the commanders of nation x should move together unless some are magically challenged somehow, AFAIK.

Illuminated One November 8th, 2008 01:14 PM

Re: Movement priority
 
I think if two commanders from different provinces attacke the army can be split up if the enemy attacks one of the provinces on the same turn.
And it's definately not that the nation that is first in the pretender screen (F4) always moves first. I'm hoping that movement order isn't tied to the unit id, but if noone has ever had problems with it I'll stop worrying.


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