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-   -   How do I add and delete units from a nation? (http://forum.shrapnelgames.com/showthread.php?t=40499)

Endoperez September 9th, 2008 12:00 PM

Re: How do I add and delete units from a nation?
 
Quote:

Originally Posted by Epaminondas (Post 637374)
Also, is there a 3-unit limit on the # units/commanders a magic site can hold? If I try to put more than 3, I seem to get an error.

A site can only have up to five features. Generating X gems of type Y is a feature, allowing the recruitment of a creature is another. That's how Edi's suggestion "clears" a site - the existing features are replaced.

Your site probably generates two types of gems, so only three additional units fit.

Sombre September 9th, 2008 12:01 PM

Re: How do I add and delete units from a nation?
 
Quote:

Originally Posted by Epaminondas (Post 637374)
Quote:

Originally Posted by Edi (Post 637346)
You can clear sites by simply selecting them, then putting five commands on them and using #end. It'll overwrite the defaults.

Great. That seems to work.

Also, is there a 3-unit limit on the # units/commanders a magic site can hold? If I try to put more than 3, I seem to get an error.

But of course I may be doing something else wrong as well...

Sites have a max of 5 commands. That includes gems, resources, gold, homemon, homecom.

Edratman September 9th, 2008 12:03 PM

Re: How do I add and delete units from a nation?
 
[quote=Epaminondas;637374

Also, is there a 3-unit limit on the # units/commanders a magic site can hold? If I try to put more than 3, I seem to get an error.

But of course I may be doing something else wrong as well...[/QUOTE]

The sites have a known limit of 5 lines among #gems, #gold,#reccomm etc.

I am unaware of there specifically being a limit of 3 units, but do not discount the possibility either. If you have discovered a new limit please confirm.

Edratman September 9th, 2008 12:04 PM

Re: How do I add and delete units from a nation?
 
WOW. Everyone jumped on this one simultaneously.

Epaminondas September 9th, 2008 12:05 PM

Re: How do I add and delete units from a nation?
 
[quote=Edratman;637389]
Quote:

Originally Posted by Epaminondas;637374

Also, is there a 3-unit limit on the # units/commanders a magic site can hold? If I try to put more than 3, I seem to get an error.

But of course I may be doing something else wrong as well...[/QUOTE

The sites have a known limit of 5 lines among #gems, #gold,#reccomm etc.

I am unaware of there specifically being a limit of 3 units, but do not discount the possibility either. If you have discovered a new limit please confirm.

I must've hit the 5-feature limit, as I was trying to add stuff to Mount Cephalos (which has 2 gems and Oreiad, Wind Lord, and Wind Rider).

Aezeal September 9th, 2008 12:12 PM

Re: How do I add and delete units from a nation?
 
Quote:

It seems like Edi's data base is a faster way to look up units. So I've been using that instead of doing shift + i.
I agree when I mod his DB is always open in the background

Epaminondas September 9th, 2008 12:14 PM

Re: How do I add and delete units from a nation?
 
Quote:

Originally Posted by Aezeal (Post 637395)
Quote:

It seems like Edi's data base is a faster way to look up units. So I've been using that instead of doing shift + i.
I agree when I mod his DB is always open in the background

I am a fanatic when I get into games, but the passion and the dedication required to create something like that is simply mind-boggling.

Regardless, humanity benefits from such labors :)

Edratman September 9th, 2008 12:18 PM

Re: How do I add and delete units from a nation?
 
Like Aezeal said, ALWAYS.

I doubt if I could have even completed the first, most elementary one without it.

Epam, also send a thanks to Edi.

Sombre September 9th, 2008 01:37 PM

Re: How do I add and delete units from a nation?
 
As a sidenote, I very rarely use Edi's db. But when I do need to get certain obscure information, like the weapon ID for twin spear, it definitely does the trick.

Epaminondas September 9th, 2008 01:49 PM

Re: How do I add and delete units from a nation?
 
Can someone tell me what I am doing wrong here?

I also want to boost province test, so I wanted to see if I can change the Early Arco province defense to Hoplite (I moved them to EA) and Agema Companions (I moved them too).

So I put:

#selectnation 0
#defcom1 746
#defcom2 242
#defunit1 14
#defunit2 1553
#defmult1 4
#defmult2 4
#end

I thought the above cleared the default Early Arco province defense, but the result is that--while I do get the Hoplites and Agemas, and the new commanders are there too--the default province defense (that is, Cardaces, Slingers, and Peltasts, but no Myrmidons?) also seems to be around.


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