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-   -   LlamaServer fixed (http://forum.shrapnelgames.com/showthread.php?t=40598)

Innocence September 16th, 2008 08:58 AM

Re: llamaserver and e-mail problems
 
Quote:

Originally Posted by lch (Post 638664)
That makes 4800 emails daily limit.

After Llamaserver implemented the functionality where people could create new games, the number of games have multiplied. I wouldn't be surprised if this is the reason we've hit the limit :(

Zeldor September 16th, 2008 09:42 AM

Re: llamaserver and e-mail problems
 
It's new day already, so it would send some more now. And llamaserver not refreshing + weird actions when trying to to anything with for example postponing suggests more serious problem.

Gandalf Parker September 16th, 2008 09:54 AM

Re: llamaserver and e-mail problems
 
Quote:

Originally Posted by Innocence (Post 638672)
Quote:

Originally Posted by lch (Post 638664)
That makes 4800 emails daily limit.

After Llamaserver implemented the functionality where people could create new games, the number of games have multiplied. I wouldn't be surprised if this is the reason we've hit the limit :(

We were concerned about that. I created a MakeGame link on my server but never put it into use.
http://www.dom3minions.com/lab/MakeGame.htm
On a direct-connect server like mine the load would by much greater. We were hoping that a PbEM server could handle it better. But the idea that having it TOO easy to make a game would lead to a glut of same games that no one joins was a worry. Are there even threads here pitching most of the games made?

Gandalf Parker

Jazzepi September 16th, 2008 10:07 AM

Re: llamaserver and e-mail problems
 
I've never seen a problem with supply out stripping demand. There always seems to be more people willing to play, then there are games, even with Llamabeast putting up the new "start a server" command page.

Jazzepi

Xietor September 16th, 2008 10:31 AM

Re: llamaserver and e-mail problems
 
Maybe his roommate plugged in the iron again?

Gandalf Parker September 16th, 2008 10:41 AM

Re: llamaserver and e-mail problems
 
Quote:

Originally Posted by Jazzepi (Post 638678)
I've never seen a problem with supply out stripping demand. There always seems to be more people willing to play, then there are games, even with Llamabeast putting up the new "start a server" command page.

Jazzepi

Hmmm Ive seen many game threads that failed to get players. Also in the IRC channel its not all that uncommon.

I know that on my own server Ive questioned whether or not I should offer so many games. They rarely fill up and many of them end up with one or two players waiting for weeks for other people to join. Too many games only increases that situation. Rules of supply and demand.

Gandalf Parker

Jazzepi September 16th, 2008 02:00 PM

Re: llamaserver and e-mail problems
 
Quote:

Originally Posted by Gandalf Parker (Post 638683)
Quote:

Originally Posted by Jazzepi (Post 638678)
I've never seen a problem with supply out stripping demand. There always seems to be more people willing to play, then there are games, even with Llamabeast putting up the new "start a server" command page.

Jazzepi

Hmmm Ive seen many game threads that failed to get players. Also in the IRC channel its not all that uncommon.

I know that on my own server Ive questioned whether or not I should offer so many games. They rarely fill up and many of them end up with one or two players waiting for weeks for other people to join. Too many games only increases that situation. Rules of supply and demand.

Gandalf Parker

I've only noticed that for the games that have really weird settings, or for people who start them and don't understand how to advertise their games properly. I always have a status meter in the title that shows how many spots are open and how many spots are left.

Jazzepi

K September 17th, 2008 12:57 AM

Re: llamaserver and e-mail problems
 
Quote:

Originally Posted by Jazzepi (Post 638725)
Quote:

Originally Posted by Gandalf Parker (Post 638683)
Quote:

Originally Posted by Jazzepi (Post 638678)
I've never seen a problem with supply out stripping demand. There always seems to be more people willing to play, then there are games, even with Llamabeast putting up the new "start a server" command page.

Jazzepi

Hmmm Ive seen many game threads that failed to get players. Also in the IRC channel its not all that uncommon.

I know that on my own server Ive questioned whether or not I should offer so many games. They rarely fill up and many of them end up with one or two players waiting for weeks for other people to join. Too many games only increases that situation. Rules of supply and demand.

Gandalf Parker

I've only noticed that for the games that have really weird settings, or for people who start them and don't understand how to advertise their games properly. I always have a status meter in the title that shows how many spots are open and how many spots are left.

Jazzepi

The games I've started seem to fill up really quickly(2-3 days). I only start games with "no mods" and "if the game allows it, then it's OK" rules.

I've been looking to join a game for the past few weeks and have turned down every one because of mods or weird house rules. I'll probably just start another.

Kadelake September 17th, 2008 10:01 AM

Re: llamaserver and e-mail problems
 
http://forum.shrapnelgames.com/attac...9&d=1221632428

lch September 17th, 2008 10:11 AM

Re: llamaserver and e-mail problems
 
LOL :lol


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