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Re: Questions about Hinnom
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Tramplers won't use their weapons, except against units they can't trample (i.e. as big as them, or bigger). Trampling works against chaff units, but since you have recruitable size 6 Chariots, I suggest replacing the boots of behemoth with, say, Winged Boots (Air 2). Shroud of the Battle Saint can be nice, but giants don't need extra strength, and Blood Curse only comes into play when the giants die. You don't want that, so replace the shroud with something better. Try something lightweight, because extra encumberance is deadly, and flying in battle adds some fatigue. Rainbow Armor (Nat/Air) adds extra reinvigoration and magic resistance, so it's great if you can forge it. As for weapon choice... life-draining is good, but without trample, the giants might need weapons who deal damage to an area. Fire Brand (E/F), Frost Brand (W) and Shadow Brand (D/E) are most commonly used AFAIK. |
Re: Questions about Hinnom
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Re: Questions about Hinnom
I still don't find poison as bad on high-hp giants as on normal troops. Doesn't poison stack oddly?
The Dawn Guards + Chariots will do fine. It still seems like a bug that poison arrows hitting the shield and doing no damage poison you anyway. |
Re: Questions about Hinnom
Discussion about this here :) Yep, definitively seems some kind of bug... even KO didn't know that, at the time of that thread IIRC.
(and on absolutely personal remark, one of the main causes of Sauromantia's success in EA :D ) |
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