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-   -   Tip: Eternal Knights & Gift of Reason (http://forum.shrapnelgames.com/showthread.php?t=40612)

Adept September 23rd, 2008 11:35 AM

Re: Eternal Knights & Gift of Reason
 
Quote:

Originally Posted by thejeff (Post 639814)
They're good troops, no question.

What do you do with them once they're GoR'd? Thug them out? What gear?
How do they compare with Banelords or even Firbolg Sleepers?

The **** experience (can't remember if it's four or fire stars they have) is the key really, as well as the natural regeneration.

I recruited them the first time when an enemy started spamming Earth Attack at me. These guys are one of the few things I could come up with capable of taking down the attacking elemental. Didn't even need to equip them that much.

For a thug the fact that the flambeau is a weapon instead of an item is no problem.

Remember that the 1000 points of experience means that they all get in the Hall of Fame and get a heroic ability as well.

***

I have to admit it's a question of style as well. I just like the backstory and look of the Eternal Knights.

Ironhawk September 23rd, 2008 12:07 PM

Re: Eternal Knights & Gift of Reason
 
An automatic heroic ability, eh? That's pretty cool. However sombre is right - on the scale of tough units you can GoR, an eternal knight is not very high.

Aezeal September 23rd, 2008 04:59 PM

Re: Eternal Knights & Gift of Reason
 
By the sound of it you probably shouldn't waste more gems on them by kitting them out. If they have high protection and a decent weapon then that is probably the best way to use them while not wasting to much gems.

On the other hand teh cost of GoR is probably better spend on higher level units.

Stavis_L September 24th, 2008 08:56 AM

Re: Eternal Knights & Gift of Reason
 
Well, at the cost of even more gems, knowing that they'll almost certainly hit the Hall of Fame means that you have a good source of mummies for Ritual of Rebirth...

Adept September 24th, 2008 06:52 PM

Re: Eternal Knights & Gift of Reason
 
If somebody happens to have the opportunity to do this for a screen shot, that would be cool. No Eternal Knights in any of the games I've currently got running.

I'd also be interested to hear what are these much better units you guys would rather GoR? Remember that my trick has fairly modest requirements, and produces some seriously tough commanders with decent gear.

sum1lost September 24th, 2008 06:54 PM

Re: Eternal Knights & Gift of Reason
 
Quote:

Originally Posted by Adept (Post 640280)
If somebody happens to have the opportunity to do this for a screen shot, that would be cool. No Eternal Knights in any of the games I've currently got running.

I'd also be interested to hear what are these much better units you guys would rather GoR? Remember that my trick has fairly modest requirements, and produces some seriously tough commanders with decent gear.

Davanas :-D

Rytek September 24th, 2008 07:53 PM

Re: Eternal Knights & Gift of Reason
 
Gargoyle makes a decent unit for GoR. The biggest weakness is low MR. The obvious Tartarians.

Sombre September 25th, 2008 08:23 AM

Re: Eternal Knights & Gift of Reason
 
Quote:

Originally Posted by Adept (Post 640280)
If somebody happens to have the opportunity to do this for a screen shot, that would be cool. No Eternal Knights in any of the games I've currently got running.

I'd also be interested to hear what are these much better units you guys would rather GoR? Remember that my trick has fairly modest requirements, and produces some seriously tough commanders with decent gear.

Sleeper, Banelord, Bane, Devil, various recruitable thugs. None of them need GoR.

Then by the time you have GoR there are plenty other options. I'm not saying eternal knights are bad, because they aren't. They're great units and GoRing them is fun, especially since they are mercs. But it's hardly a killer tactic.

Epaminondas September 25th, 2008 08:40 AM

Re: Eternal Knights & Gift of Reason
 
Quote:

Originally Posted by Adept (Post 640280)
If somebody happens to have the opportunity to do this for a screen shot, that would be cool. No Eternal Knights in any of the games I've currently got running.

I'd also be interested to hear what are these much better units you guys would rather GoR? Remember that my trick has fairly modest requirements, and produces some seriously tough commanders with decent gear.

To reiterate, I think most people tend to research Conjuration before Thamaturgy. So by the time you are able to cast Gift of Reason, I would imagine you'd have at least the mid-level Conjuration spells researched. And when you do that, there are going to be a lot of options.

SlipperyJim September 25th, 2008 09:54 AM

Re: Eternal Knights & Gift of Reason
 
Quote:

Originally Posted by Adept (Post 640280)
I'd also be interested to hear what are these much better units you guys would rather GoR?

Tarrasques. Iron Dragons are also good. ;)

I'm trying to think of a suggestion that involves mundane troops, but nothing springs to mind. The problem is that most of the mundane troops who would be worthy of GoR also have a commander version that you can just recruit.

Hmmmm....

How about one of those nasty Hydras?


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