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-   -   Warhammerama - Running (http://forum.shrapnelgames.com/showthread.php?t=40771)

rdonj October 7th, 2008 02:08 PM

Re: Warhammerama - Concept and signup
 
Somehow a 0 point cost chimera seems a bit excessive to me, but alright....

Are salamanders going to be keeping an aoe of 3?

Sombre October 7th, 2008 03:52 PM

Re: Warhammerama - Concept and signup
 
Salamanders have aoe 3?

What chimera are you talking about?

-confused-

rdonj October 7th, 2008 04:03 PM

Re: Warhammerama - Concept and signup
 
The version of your mod I have on my computer has aoe 3 salamanders. This is version .18, I haven't downloaded the new version you released today yet. But I didn't see that as a change mentioned in your notes.

Oops. By chimera I meant manticore. Sorry about that.

Okay, I've had a chance to get a look in at CBM now. I didn't see anything that looks like it'll make my head explode in wonderment at how I'll have to adapt, so I'm fine with it.

rdonj October 7th, 2008 04:53 PM

Re: Warhammerama - Concept and signup
 
Downloaded the new version now, I still see aoe 3 on the salamander's ranged weapon.

llamabeast October 7th, 2008 05:24 PM

Re: Warhammerama - Concept and signup
 
I don't see AOE 3. Are you sure you've not got any other mods running which might cause conflicts?

Right, I'm afraid I'm going to be a failure and not sort this game out tonight. A horrible amount of my day has been sucked up sorting out the shocking business with MX cheating in Victoria.

I've got quite a few comments for Lizardmen though, which I'll go and make now.

Sombre October 7th, 2008 05:29 PM

Re: Warhammerama - Concept and signup
 
The Salamander's ranged weapon in the Lizardmen mod is a basegame weapon,.... AAH,.. I know what it is.

CBM ups the dragon's ranged weapon to AOE 3 and the salamander uses the dragon's weapon. Hmm,.. that's tricky. I can't put in an entirely new weapon because you can't mod the fire effect. Hmm,.. I could give them the non str based fire breath though, like the warpfire throwers.

Sombre October 8th, 2008 09:17 AM

Re: Warhammerama - Concept and signup
 
I'll fix the salamander issue and a couple of other bits about the lizards tonight, then we should be ready to get everything bundled together and downloaded.

rdonj October 8th, 2008 09:24 AM

Re: Warhammerama - Concept and signup
 
For the record, I had a "bad #startsite" error when I tried to play with all 4 mods enabled simultaneously. I think the conflict was between the lizardmen and ogre kingdoms mods.

llamabeast October 8th, 2008 09:42 AM

Re: Warhammerama - Concept and signup
 
Not a problem, I have a lovely mod-combining script which will remove all the conflicts.

Sombre hasn't taken ID numbers into account yet, but I understand in the final release he plans to make sure that the Lizardmen won't conflict with any of the more commonly used mods.

Sombre October 8th, 2008 05:52 PM

Re: Warhammerama - Concept and signup
 
I have updated lizards. No more salamander breath problem.


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