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Re: Suggestions for new patch
That would be kinda neat if Witches and Druids had maybe Healer (20). It's awfully low, would take a good handful of them to even hope to get Disease or Feeblemind off, but it would be a nice reason to actually purchase them. ;)
Also, Enchantresses should be able to Seduce. Meow. :happy: |
Re: Suggestions for new patch
The two changes I would like to see is: First, the ability to trade research, and steal it.(Like MoO2) Second: The ability for nations to co-exist in the same province, (using something similar to move and patrol) This order would be move and co-exist. Please note If both parties don't give the order to cooperate, They fight... :D
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Re: Suggestions for new patch
Sharing a province can already be done via castles. I use castles to allow allies to pass thru my territory.
Stealing research might be cool. Maybe make Spies more useful. But trading tech I think would be bad. |
Re: Suggestions for new patch
I like both Bwaha's ideas. Especially the second one. I'd like a system that makes alliances easier to implement. Perhaps to go with that would be an option to cede control of a province to others.
And at the risk of making the diplomacy simplistic I wouldn't mind a simple dimplomacy for the AI... Something along the lines of "don't attack me" and "declare war on nation c" With referance to score graphs, gifts and diplmacy laready in place, perhaps even a way to stop an ai from being at war with you... |
Re: Suggestions for new patch
Maybe I'm counter-current but I always thought that the whole idea at the base of this game is RELIGIOUS wars. All of our units are more or less religious zealots, and the one who gives orders is a Pretender God which looks with EXTREME, UNCONCEIVABLE hatred to whoever is on the way to his goal of ascendance. While to reach that goal we have the need to create temporary pacts, peaces or even "let's go together against a common enemy", including something like coexisting and happily cooperating hand-in-hand, in the game mechanics themselves, doesn't appeal to me.
But I'm the one who pretty much always dislikes potential changes of this game and likes it as it is, so don't consider me too much :D |
Re: Suggestions for new patch
A simple solution that will fix most of the clam harvesting problem:
Any creature which generates gems either naturally or via items and is sitting in a province with a lab should transfer those gems to the lab. This leaves only blood hunting (where you might not want to put labs in every province being hunted) that would need micromanagement. |
Re: Suggestions for new patch
Good point Tifone, maybe we shoud have a zealot tag for those types of troops that would just attack everyone else... but not all soldiers are zenophobic mad men even in relgious wars, and most of them are clever enough to do what their god(who happens to be there personaly)says. Hmm we couldn't have two pretenders in the same province either though...
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Re: Suggestions for new patch
I would very much appreciate it if, when you have a stealthy commander selected, their default move command was move instead of sneak. I can't count the number of times I've accidentally snuck with a commander that really needed to move to a province.
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Re: Suggestions for new patch
I think we could use a next increase in troops and commander limit. I am a bit worried about Kingmaker hitting 9k commander limit.
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Re: Suggestions for new patch
Speaking of defaults, I wish the default on mages was research. Which would of course fall to defend if there was no lab.
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