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Re: Best ways to poach mages...
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Jazzepi |
Re: Best ways to poach mages...
If you have a very long lived nation, or mages with recuperation (pangaea, I'm looking at you), or gift of health (or a combination of the above) (Cough Pangaea Cough), burden of time is a devestatingly powerful spell to cast against most other nations, as many mages have old age.
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Re: Best ways to poach mages...
One minor caveat to Mind Hunt... a single cast won't kill units that transform to a second shape when hurt badly. (Like Machaka Black Sorcerors and Lamia Queens). The message will say theat they are injured, but survived the attack. Two casts can do the job, but it becomes much less efficient for the hunter. (Especially considering that the unit has to fail two magic resist checks rather than one)
A counter to many of the assassination spells is simply to have cheap indy commanders tag along with your expensive, important mages. |
Re: Best ways to poach mages...
I assume domes can work as well to protect mages, but I guess they tend not to be worth it.
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Re: Best ways to poach mages...
Is there a way to mod in an "Earth Attack"-like spell? I'd like to add a couple versions of it to my Dis Nation, but is it going to be a hassle?
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Re: Best ways to poach mages...
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Re: Best ways to poach mages...
Doesn't the clam fall into the lab? :D
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Re: Best ways to poach mages...
I don't believe so. I'm pretty sure Fever Fetishes disappear if you don't remove them before the wearer dies, and I don't think clams would behave differently.
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Re: Best ways to poach mages...
As far as I know, the 'falling off' effect only happens to commanders who are at a lab and who are changing forms.
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Re: Best ways to poach mages...
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