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-   -   Best ways to poach mages... (http://forum.shrapnelgames.com/showthread.php?t=40964)

Jazzepi October 22nd, 2008 03:49 PM

Re: Best ways to poach mages...
 
Quote:

Originally Posted by Poopsi (Post 647386)
the spell that sends dream devils just makes enemy units randomly try to assasinate enemy commanders. I didnt think it was too successful overall, through I guess it can hurt.

It's pretty bad, and only works on enemy commanders in your domininon.

Jazzepi

sum1lost October 22nd, 2008 04:13 PM

Re: Best ways to poach mages...
 
If you have a very long lived nation, or mages with recuperation (pangaea, I'm looking at you), or gift of health (or a combination of the above) (Cough Pangaea Cough), burden of time is a devestatingly powerful spell to cast against most other nations, as many mages have old age.

fungalreason October 22nd, 2008 04:20 PM

Re: Best ways to poach mages...
 
One minor caveat to Mind Hunt... a single cast won't kill units that transform to a second shape when hurt badly. (Like Machaka Black Sorcerors and Lamia Queens). The message will say theat they are injured, but survived the attack. Two casts can do the job, but it becomes much less efficient for the hunter. (Especially considering that the unit has to fail two magic resist checks rather than one)

A counter to many of the assassination spells is simply to have cheap indy commanders tag along with your expensive, important mages.

Trumanator October 22nd, 2008 04:44 PM

Re: Best ways to poach mages...
 
I assume domes can work as well to protect mages, but I guess they tend not to be worth it.

HoneyBadger October 22nd, 2008 04:50 PM

Re: Best ways to poach mages...
 
Is there a way to mod in an "Earth Attack"-like spell? I'd like to add a couple versions of it to my Dis Nation, but is it going to be a hassle?

Gregstrom October 22nd, 2008 05:27 PM

Re: Best ways to poach mages...
 
Quote:

Originally Posted by Trumanator (Post 647425)
I assume domes can work as well to protect mages, but I guess they tend not to be worth it.

They do work well, and probably are thought worth it to protect sensitive sites like research centres or clam farms. Spending 5 gems or less to knock off a clam holder is a good exchange.

Bwaha October 22nd, 2008 05:36 PM

Re: Best ways to poach mages...
 
Doesn't the clam fall into the lab? :D

Gregstrom October 22nd, 2008 05:39 PM

Re: Best ways to poach mages...
 
I don't believe so. I'm pretty sure Fever Fetishes disappear if you don't remove them before the wearer dies, and I don't think clams would behave differently.

AreaOfEffect October 22nd, 2008 07:27 PM

Re: Best ways to poach mages...
 
As far as I know, the 'falling off' effect only happens to commanders who are at a lab and who are changing forms.

Endoperez October 23rd, 2008 01:24 AM

Re: Best ways to poach mages...
 
Quote:

Originally Posted by HoneyBadger (Post 647427)
Is there a way to mod in an "Earth Attack"-like spell? I'd like to add a couple versions of it to my Dis Nation, but is it going to be a hassle?

If you can #copyspell Earth Attack and changing damage changes the type of creature that attacks, it's possible. If damage is reserved for something else, it's not.


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