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Re: Air Strikes
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Re: Air Strikes
Has there ever been any consideration on making aircraft available for air superiority missions? Off board artillery can be used for counter battery fire, so why couldn't planes be used for air superiority missions?
The reason this came up is, as I mentioned when I started the thread, I pretty much stick to spotters and transports. In a recent battle, I had three spotters and the AI had two Hurricanes. The Hurricanes shouldn't had any trouble with three unarmed spotter planes. In reality, it's unlikely the Hurricanes would have ignored the spotters, especially after the Hurricanes dropped their bombs. Pilots live for an easy kill. Even if the Hurricanes couldn't get a kill out of it, they likely would have interfered with the spotting missions and then return back for their own ground attack missions. Just a thought. |
Re: Air Strikes
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Thanks for this additional info. I must say that I don't disagree. My post must be seen in light of the statement: "planes were sometimes used to attack armour with surprisingly good results" I chose the Stuka as an example, because I believe it would be a contender for the best WW2 all around anti-tank plane. Almost vertical dive-bombing sometimes gave its bombs enough accuracy to ko individually targeted tanks. The tanks of 1940 were vulnerable to bombs that were a near miss. Later in the war, German and Russian pilots claimed hundreds and hundreds of tank 'kills'. These were no doubt over-claimed, but there is likely some truth to it. Currently I think SPWW2 ground strikes are well modelled. My experience is mostly harrassment, with some damage and the occasional kill. If you were to introduce AAA fratricide. Then I'd guess you'd tie it to the units experience, and perhaps their level of supression. A crew that is supressed will be less likely to follow procedure and take the time and caution to firmly ID an air target; they'd be more jumpy and trigger happy. . |
Re: Air Strikes
Nice and succinct Andy!!! Pretty much boils down much of what I've seen over the years with references to Tactical Air and CAS during WWII.
I’m also of the belief the game does a nice job of simulating airstrikes. Random terrible Chaos!!! Bob out :D |
Re: Air Strikes
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All air superiority is decided by the air force ratios, which determine the number of flights of attack etc planes that have got through any fighter furballs. The attack planes are soley interested in the attack mission, not hunting spotters that are currently off map (helos can be on map). The original SP games only allow the one side to have air power, so if you had air you knew you had no need to buy any flak. We allow a few to the one who has less air superiority sometimes, so both sides need some AAA or at least to consider buying it. This is an army tactical game - what your Air Farce is up to is not under your influence. It's nowhere near your pay grade. Cheers Andy |
Re: Air Strikes
I did try some air strikes in my current battle and my pilots need to work on their target identification skills still. They didn't hit any of my units, but when I call them in on "tanks in the open", I don't want them to attack a mortar! The artillery strike on the mortar was already on the clock. Guess I can cancel the artillery now :rolleyes:
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Re: Air Strikes
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SPA's and Towed Pieces are easier to affect than tanks. IMHO, Bob out:D |
Re: Air Strikes
Wouldn't have bothered me as much if I didn't have four tubes of 15cm getting ready to come down on the mortar the next turn. At least one of my ME110s hit the tanks and took one out. The targets were Valentine IIIs. Have to get pretty close with PzKw IIIh tanks to take them out and I didn't figure the artillery would hurt them much.
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Re: Air Strikes
Slow-moving Brit tanks are as ideal target for arty as one can ask for (apart from an infantry bn bbunched up on few hexes ;))
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Re: Air Strikes
The pilot will target a suitable target he spots while flying in. As stated earlier in this thread, aircraft usually aren't very effective against armor but very much so against artillery so it isn't strange the pilot decides to go for the mortars he spots.
If you want to avoid this try not to have the aircraft coming in to fly over other potential targets, ie make sure the armor is the first of the enemy units it'll spot. Narwan |
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