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Re: Ooh, ooh, new info on patch page!
Hinnom popeaters now give some unrest, that's great :) now people don't jump happily into their open mouths anymore :D
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Re: Ooh, ooh, new info on patch page!
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But, now they are even better at raiding since they do more damage when they can't hold province, giving then the ability to create unrest so that when people take those provinces back they get less income. |
Re: Ooh, ooh, new info on patch page!
Hinnom nerf does not look like enough to solve the problem. They still have recruitable SCs, broad magic, blood magic, unique summons, powerful chariots [one less size really won't change almost anything, especially in EA]. They must become a banned nation for EA games.
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Re: Ooh, ooh, new info on patch page!
Hmm I think it will get them back in the range of regular powerfull nations though. After the changes I really doubt wether they are that much more powerfull than say Lanka or Niefelheim
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Re: Ooh, ooh, new info on patch page!
It would seem to fix Hinnom quite abit as far as solo play. It took care of most of the things that the AI was able to use effectively.
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Re: Ooh, ooh, new info on patch page!
I don't think people had actually agreed that Hinnom was any good at all as an AI nation. I think the unrest causing is going to seriously weaken them as an AI nation now, anyway. Expect their cap income to drop real quick.
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Re: Ooh, ooh, new info on patch page!
K,
maybe, but now to use them efficently you need even more micromanagement and you lose more gold while you move them. It helps I think. :) |
Re: Ooh, ooh, new info on patch page!
Also, it seems to me that you'd better consider putting them in more than one crappy province, because a bunch of expensive giants grouped in one place together-to me-says "nice target for ritual magic".
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Re: Ooh, ooh, new info on patch page!
They are immune to most of remotes [like other giants].
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Re: Ooh, ooh, new info on patch page!
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