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-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Ooh, ooh, new info on patch page! (http://forum.shrapnelgames.com/showthread.php?t=41033)

Tifone October 27th, 2008 06:10 PM

Re: Ooh, ooh, new info on patch page!
 
Hinnom popeaters now give some unrest, that's great :) now people don't jump happily into their open mouths anymore :D

K October 27th, 2008 09:17 PM

Re: Ooh, ooh, new info on patch page!
 
Quote:

Originally Posted by Tifone (Post 648591)
Hinnom popeaters now give some unrest, that's great :) now people don't jump happily into their open mouths anymore :D

But the solution is still the same: find a tiny province and put them there so that a crap province dies instead of a good one.

But, now they are even better at raiding since they do more damage when they can't hold province, giving then the ability to create unrest so that when people take those provinces back they get less income.

Zeldor October 27th, 2008 09:22 PM

Re: Ooh, ooh, new info on patch page!
 
Hinnom nerf does not look like enough to solve the problem. They still have recruitable SCs, broad magic, blood magic, unique summons, powerful chariots [one less size really won't change almost anything, especially in EA]. They must become a banned nation for EA games.

Aezeal October 27th, 2008 09:33 PM

Re: Ooh, ooh, new info on patch page!
 
Hmm I think it will get them back in the range of regular powerfull nations though. After the changes I really doubt wether they are that much more powerfull than say Lanka or Niefelheim

Gandalf Parker October 27th, 2008 10:43 PM

Re: Ooh, ooh, new info on patch page!
 
It would seem to fix Hinnom quite abit as far as solo play. It took care of most of the things that the AI was able to use effectively.

Sombre October 28th, 2008 04:04 AM

Re: Ooh, ooh, new info on patch page!
 
I don't think people had actually agreed that Hinnom was any good at all as an AI nation. I think the unrest causing is going to seriously weaken them as an AI nation now, anyway. Expect their cap income to drop real quick.

Tifone October 28th, 2008 04:27 AM

Re: Ooh, ooh, new info on patch page!
 
K,

maybe, but now to use them efficently you need even more micromanagement and you lose more gold while you move them. It helps I think. :)

HoneyBadger October 28th, 2008 04:35 AM

Re: Ooh, ooh, new info on patch page!
 
Also, it seems to me that you'd better consider putting them in more than one crappy province, because a bunch of expensive giants grouped in one place together-to me-says "nice target for ritual magic".

Zeldor October 28th, 2008 04:44 AM

Re: Ooh, ooh, new info on patch page!
 
They are immune to most of remotes [like other giants].

Psycho October 28th, 2008 04:46 AM

Re: Ooh, ooh, new info on patch page!
 
Quote:

Originally Posted by HoneyBadger (Post 648659)
Also, it seems to me that you'd better consider putting them in more than one crappy province, because a bunch of expensive giants grouped in one place together-to me-says "nice target for ritual magic".

Which one?


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