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-   -   MP: Methadone - running (http://forum.shrapnelgames.com/showthread.php?t=41067)

archaeolept October 31st, 2008 07:40 PM

Re: Methadone - running
 
ok, lwarmonger, i'm beginning to have unpleasant crawly sensations on my skin ;)

vfb November 1st, 2008 05:27 AM

Re: Methadone - running
 
Thanks to advice from lch, I've got email notifications for the turns working.

Please PM your email addresses to me so I can update the script to send you notifications when the game hosts.

vfb November 1st, 2008 10:46 AM

Re: Methadone - running
 
Bah.

It's turn 1, and the undead are still in their graves.

Clatto Verata Nickel, undead! Clatto Verata Nickel!

Since I don't want this game to get messed up right at the start, I've turned off the timer. :( :( :(

Quickhost is still on.

lwarmonger November 1st, 2008 12:46 PM

Re: Methadone - running
 
My apologies. I had staff duty last night, and I can't access this site or play games from government computers (I was hoping that it would take a couple hours for the other two to submit their pretenders... whoops!). However my turn is now in (a similar problem may occur on the 8th of November, although odds are I will be able to make it home long enough to play my turn then).

archaeolept November 1st, 2008 02:40 PM

Re: Methadone - running
 
crap. massive unrest first turn :)

Tifone November 1st, 2008 03:09 PM

Re: Methadone - running
 
Quote:

Originally Posted by vfb (Post 649723)
Clatto Verata Nickel, undead! Clatto Verata Nickel!

:D

"It’s an “N” word, it’s definitely an “N” word! Clatto Verata... Ngh*cough*"

vfb November 1st, 2008 05:45 PM

Re: Methadone - running
 
No problem, lwarmonger.

Actually, I think most of the people in this game are pretty quick with their turns. So I'd like to leave the game on no timer, just quickhost. Then no-one needs to worry about staling. Any objections?

Also, while my email-notification-sending worked fine in testing, it looks like it didn't work from the game. Bah. I'll try to figure out what I did wrong.

And more argh! I screwed up the new scripts more and graphs are on. Sorry, the game parameters said they would be off.

On behalf of the flight crew, I apologize for all the turbulence.

lwarmonger November 1st, 2008 06:11 PM

Re: Methadone - running
 
No problem, and as for the no time limits, for a game this small that would probably do alright.

And now for the propaganda. Gath is appearing to be a little aggressive, what with the swift conquesting and all. Can't have all these Giants eating up potential undead now can we?

vfb November 1st, 2008 06:19 PM

Re: Methadone - running
 
Damn score graphs! :)

Well, there are a few corpses lying around our capitol at the moment, you can always send someone with a cart to pick them up before they rot.

lwarmonger November 1st, 2008 06:54 PM

Re: Methadone - running
 
I might do that, and perhaps cause a few more, I don't know. I have to think that Gath is at least as dangerous to all those other nations out there as Ermor is, probably moreso.

Besides, when Ermor kills you it is with heart. Oftentimes it is your loved ones doing the killing even! Here in Ermor, we believe in family. And we use every part of your body. Those barbarian giants merely eat what they like and throw the rest away. Completely wasted! In Ermor, we turn bodies into a renewable resource.


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