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-   -   Mod: Mark of the Champion, an Arena mod (http://forum.shrapnelgames.com/showthread.php?t=41087)

Sombre March 21st, 2009 10:15 AM

Re: Mark of the Champion, an Arena mod
 
You can't do it anyway.

Gandalf Parker March 21st, 2009 01:33 PM

Re: Mark of the Champion, an Arena mod
 
Uhhh cant do what?
I dont think anything I mentioned is new. Its all done by other equipment.

Endoperez March 21st, 2009 10:10 PM

Re: Mark of the Champion, an Arena mod
 
Item modding is severely limited. We can't add or even copy ITEM effects. Only change which weapon/armor an item refers to, if any. Weapon and armor modding is limited to causing damage or existing special effects available as weapons (paralyze, poison, entanglement, horror mark etc), and giving protection/encumberance for armor.

So "tattoo armor" is possible, but berserking, horror marking user isn't. The armor could have a weapon which horror-marks targets, but you can't make weapons target yourself.

Gandalf Parker March 22nd, 2009 02:21 PM

Re: Mark of the Champion, an Arena mod
 
Possibly it would have to be multiple items and creative choices. Copying berserk armor, horror mark misc item. And it might be interesting add a weapon that is non-damaging as a coup-stick. Or maybe make it from something that causes fear or paralyze.

Endoperez March 22nd, 2009 06:22 PM

Re: Mark of the Champion, an Arena mod
 
Quote:

Originally Posted by Gandalf Parker (Post 681650)
Possibly it would have to be multiple items and creative choices. Copying berserk armor, horror mark misc item. And it might be interesting add a weapon that is non-damaging as a coup-stick. Or maybe make it from something that causes fear or paralyze.

We can't even copy items. I'm not even sure if I could have removed the quickness effect, had I wanted to.

You're right about the weapon, but I wanted to keep the Trident, as it was the original price. I just shuffled the slot and added another incentive. The Flame Helmet is good, because for some reason the armor (not magic item) gives minor body prot as well as head prot.

Atreidi March 31st, 2010 02:52 AM

Re: Mark of the Champion, an Arena mod
 
It did not work for me. :( The trident is missing. I even tried changing the #selectitem and replacing the trident for any other weapon. But that weapon would also disappear. I also tried changing the #selectweapon 135, but this also did not work. Any idea why?

Atreidi March 31st, 2010 08:27 AM

Re: Mark of the Champion, an Arena mod
 
I got it to work. I just could not #equipitem it from the beggining. The item had to be given or crafted for it to show up.

Belac March 31st, 2010 12:45 PM

Re: Mark of the Champion, an Arena mod
 
Quote:

Originally Posted by Endoperez (Post 681557)
Item modding is severely limited. We can't add or even copy ITEM effects. Only change which weapon/armor an item refers to, if any. Weapon and armor modding is limited to causing damage or existing special effects available as weapons (paralyze, poison, entanglement, horror mark etc), and giving protection/encumberance for armor.

So "tattoo armor" is possible, but berserking, horror marking user isn't. The armor could have a weapon which horror-marks targets, but you can't make weapons target yourself.

There are items that horror-mark the user, couldn't the effect be copied from them?

Sombre March 31st, 2010 02:16 PM

Re: Mark of the Champion, an Arena mod
 
NO.

I don't mind people not knowing how modding works, but when they make impossible mod suggestions without taking the five minutes to check the manual, that gets old quick.


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