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Re: AI: Rough Terrain Immobilization
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On the bright side for the AI, that little dash really disrupted my assault. The tank that cleared the minefield was heading toward my column. lead by half-tracks, and my tanks hadn't hit the LD yet. I diverted my column around the oncoming tank and sent tanks forward to engage it. It exchanged a few shots with my tanks and then retreated some. My column resumed moving forward when the AI tank moved up again. I finally took it out, but it was a real pain. It delayed my assault by 10 turns. I also made reference to the AI advancing out of prepared positions on the "Core Assault" thread. Maybe they should stay put, but they sure as heck are taking off before victory hexes are captured. |
Re: AI: Rough Terrain Immobilization
The AI will very occasionally do a mini-counter attack even if no V-hexes are taken, usually with armour. It is designed to keep the attacker on his toes, and has been there since the MSDOS version of this game.
It happened to me a couple of days ago, when my British were advancing on the Italians. A platoon of M13/40 advanced along the bottom flank and I had to recall the forces there into cover (A FOO and a few scout cars) until an A10 platoon could be diverted from the main effort to deal with them. Cheers Andy |
Re: AI: Rough Terrain Immobilization
Yes, I had forgotten about that.
It was the "AI tanks always ran in and got immoblized by its own mine field" in the orginal complaint that got me going. AI tanks do not "always" immobilize themselves on their own mines Don |
Re: AI: Rough Terrain Immobilization
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