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Re: Hilariously unlikely combat
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One of my "mantra requests" for Dom4 would be for the s/w to capture and evaluate just how unlikely an event such as this is and do two things. 1. replay a cut scene of the statistically anomalous battle event into a full screen replay of the "personal" battle sequence (ok.. fluff but cool). Certainly there would be a tremenduous amount of coding involved to replicate each unit into a 3D animation that could emote all the melee/missle/magic events... but hey... I can dream. 2. on the spot promotion of Sigmund to non-PD (aka regular) commander status with new attribute(s) and/or item, etc. These spot promotions could happen to commanders or soldiers in either PD or non-PD roles. Some tuning/balancing would be needed so the system couldn't be "gamed" by sending 1000s of, say, loboguard chaff into situations where many spot promotions would be likely and generate commanders whose worth outweighs the chaff cost. -ssj |
Re: Hilariously unlikely combat
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Re: Hilariously unlikely combat
One of mine was in LeafNosed Bat when a C'tissian banelord attacked my capital (EA, I was Ulm). Fully kitted out, though not optimally, it had been kicking my PD and some minor armies around like nobody's business and then attempted to to shut me in my capital. The first brave PD warrior who attacked it got cut down, but the next ones simply hacked it to pieces. A couple of minor hits and then one warrior delivered 26 points of damage through a protection of around 25 or so.
The C'tis player was not too pleased with losing his HoF wraithlord. In the same game, pretty early on, I was next to Vanheim and had nothing really to counter his horde of much better quality troops that was backed up by a thunder strike squad of four or five vanadrotts. I managed to forge a ring of tamed lightning and ship it to the front lines for my awake Prince of Death pretender, who was equipped with a forged black steel plate and hunter's knife and a snake bladder stick I'd gotten from an event. I sent him where I thought the Van army was going and the resulting battle saw 80 out of 120 van infantry dead, most from poison. It's a wonder what repeated aoe 5 poison strikes and +19 fear can manage. I even managed to kill three of the five vanadrotts when they exhausted themselves casting minor spells from non-air paths. The PoD picked up a couple of minor afflictions, but that was all. The Van player especially was not pleased, that battle essentially wiped him out when he was fighting Abysia at the same time. Then there was, in a co-op hotseat game against the AI, the heroic Abysian PD warlord who singlehandedly defeated a Hinnom raid of 10 or 15 dawn guards by charging fearlessly ahead and killing the commander leading them. Not so special, but it was memorable. |
Re: Hilariously unlikely combat
I played a game as Arcoscephale against Abysia where I tried to shut down his uber-blessed armies by assassinating (Oreiads) his commanders. He had numerous mages and one Warlord from the beginning of the game.
My Oreiads never lost a battle to his mages, but whenever that warlord was in a province my Oreiads ended up fighting him and losing. I lost 4 Oreiads that way before I gave up trying to kill his commanders. |
Re: Hilariously unlikely combat
storm + lightning?
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Re: Hilariously unlikely combat
Ok, how 'bout this.
You're a HUGE nation, you control over a hundred provinces and most of your forces are concentrated in two forts for safety reasons. In those two forts you have hundreds of commanders with clams and blood stones and many many many other items since you've had the Forge up for quite some time and you forge 50 items a turn. Than, the enemy suddenly captures a province next to your less important and much worse defended fort but very incredibly important fort due to important mages and items in there, than makes his own fort by a ritual spell. He than gateways in a ****load of troops along with SC's and siege golems to breach the walls that very turn (which was completely unexpected), which he of course does the very next turn. He naturally storms but loses the battle heavily due to massive battle magic. More troops come to siege the fort very aware of what they are about to face inside this time, so, what happenes next? The lab in that province suddenly vanished with no reason of any kind, gone just like that! No more gems for heavy battle magic which means massacre and certain death if the enemy storms again, which seems apparent. About 100 gem producing items along with many high level items face oblivion, not to mention the gems from the gem producing items that can't be transferred. A highly improbable event. Of all the turn that could have happened, and of all the other fort the lab could have vanished from, it chose to do it that very turn even with luck 3... sigh |
Re: Hilariously unlikely combat
Had that same event happen to me in Milkshake.
The turn I was to sally forth and destroy the enemy on my capital.. my lab got destroyed. No gems. No magic items. |
Re: Hilariously unlikely combat
i've had that happen a couple of times - one point: it isn't luck 3, as the owner of the province's scales are what is used; ie., your sieger has either a neutral luck, or luck 3 works as misf 3 (which is how it is supposed to work according to KO, though I think it is only neutral luck). It is your sieger's "bad luck" event losing a lab in that province... :D
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Re: Hilariously unlikely combat
Archaeolept,
In Executor's story it is the defender who loses a lab, so presumably it's his own luck-3 dominion he's fighting in. -Max |
Re: Hilariously unlikely combat
But the owner of the province is the sieger, so if it's luck 3 in the sieged nation's dominion, that is counted as luck -3 for the sieger and he got the event removing the lab. Archaeolept is correct.
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