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Re: Magic Site Idea Thread
All 8 Yokai unit graphics are done, in (for me) record time--including attack sprites, so please feel free to check them out, in my Yokai mod thread. Ofcourse, I've come down with a cold, so I'm currently rocking the cough medicine.
Stavis_L: I hope you don't mind feedback? I'm glad to hear that somebody else has actually heard of the Sargasso Sea. Great call on making it a site :) I'll mention that I'm a little surprised that you didn't add any recruitables to it though, since it was generally thought to be haunted/full of monsters, but it's your site, and a good one, so don't mind me. As far as your Uniques go, have you considered raising the Path cost on some of them? We could use some higher level sites in the game. I honestly wouldn't comment on them, if your ideas weren't setting the wheels in my own head spinning, so I'll hope you'll take it as it's meant-a compliment on your creativity, and coming very close to the mark on what I want to see in the game. |
Re: Magic Site Idea Thread
Stavis_L, your ideas are awesome, nice work!
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Re: Magic Site Idea Thread
All you lot who haven't posted any sites yet, please post at least one. If you really don't have any ideas, post a level 2 site that generates two gems and has a scale effect. According to this thread Productivity, Sloth, Luck, Magic and Drain have least sites affecting them.
Here's another resource that can be used to either get ideas, or to see what requires most attention. Max path to search by What terrains don't have sites. Example: sea A4:0 - There are no Air 4 sites for this terrain. In addition, because there's no mention of Air 3, we know that there are non-unique Air 3 sites for this terrain. D2:1 D3:0 D4:0 - There are no D4 or D3 sites at all, and there's only single D2 site, which is unique. The post also lists all unique sites, which includes (AFAIK) all level 4 sites. There are no Water 4 sites that appear under water! F4: The Sun Below F4 (waste only): Prison of the Desert Sun A3: The Rainbow Shroud, The Inverted Tower A4: Palace of Dreams W4: The Sea Underneath E4: The Factory S4: Library of Time S4 (mount only): Throne of Enlightenment S4 (waste only): The Mountain of the Past, The Endless Field of Cubes N4 (waste only): The Previous Forest N4 (forest only): The Vale of Unicorns N4: Soul of the Wild D2 (sea only): Dying Ground of the Whales D4: The Shadow Furnace D4 (mount only): Crown of Darkness B4: Hall of Flayed Skins |
Re: Magic Site Idea Thread
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Regarding it being "my site", consider it public domain brainstorming; feel free to improve as you see fit, but whoever actually packages it up will presumably have the final say. I believe Endoperez is volunteering to actually roll these into a patch, so it'll be his site :-) Quote:
That said, I wasn't actually planning to use site path values > 4...seems like a different purpose to a mod to just introduce more magic site variety vs. changing the game mechanics. Quote:
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Re: Magic Site Idea Thread
...another batch.
Name: Ancient Glacier Path: Water 0 Terrain: Waste, Mountain Freq: 1 (uncommon) Recruitables: (none) Recruitable Commanders: (none) Gems: 3W Gold Bonus: (none) Resource Bonus: (none) Scales: Cold Name: Sulfur Springs Path: Fire 1 Terrain: Any Land Freq: 0 (common) Recruitables: (none) Recruitable Commanders: (none) Gems: 1F, 1W Gold Bonus: (none) Resource Bonus: (none) Scales: (none) Name: Perpetual Sandstorm Path: Air 4 Terrain: Waste Freq: 2 (rare) Recruitables: (none) Recruitable Commanders: (none) Gems: 4A, 1E Gold Bonus: (none) Resource Bonus: (none) Scales: Turmoil Name: Dark Temple Path: Holy 1 Terrain: (Any Land) Freq: 1 (uncommon) Recruitables: (none) Recruitable Commanders: 739 (Black Acolyte), 740 (Black Priest) Gems: (none) Gold Bonus: (none) Resource Bonus: (none) Scales: (none) Name: Heart of Stone Path: Earth 4 Terrain: Cave, Mountain Freq: 1 (uncommon), Unique Recruitables: (none) Recruitable Commanders: (none) Gems: E5 Gold Bonus: (none) Resource Bonus: (none) Scales: (none) Name: Quicksilver Pool Path: Astral 4 Terrain: Sea Freq: 1 (uncommon), Unique Recruitables: (none) Recruitable Commanders: (none) Gems: 4S, 1W Gold Bonus: (none) Resource Bonus: (none) Scales: (none) Name: Tree of Life Path: Nature 4 Terrain: Forest Freq: 2 (rare), Unique Recruitables: 27 (centaur) Recruitable Commanders: 705 (dryad) Gems: 5N Gold Bonus: (none) Resource Bonus: (none) Scales: Growth Name: Abandoned Village Path: Death 1 Terrain: (Any Land) Freq: 1 (uncommon) Recruitables: (none) Recruitable Commanders: (none) Gems: 1D Gold Bonus: (none) Resource Bonus: (none) Scales: (none) Name: Pillar of Chattering Skulls Path: Death 4 Terrain: Waste Freq: 2 (rare), Unique Recruitables: (none) Recruitable Commanders: (none) Gems: 3D Gold Bonus: (none) Resource Bonus: (none) Scales: Magic, Death Name: Green Glass Tower Path: 3 Nature Terrain: Forest, Plain, Coast Freq: 2 (rare) Recruitables: (none) Recruitable Commanders: 364 (Enchantress) Gems: 2N, 1S Gold Bonus: (none) Resource Bonus: (none) Scales: (none) Name: Bartertown Path: Earth 0 Terrain: Farm, Coast Freq: 0 (common), Unique Recruitables: (none) Recruitable Commanders: (none) Gems: (none) Gold Bonus: 50 Resource Bonus: (none) Scales: Productivity Name: Table of Crimson Stone Path: Blood 2 Terrain: (any land) Freq: 2 (rare) Recruitables: (none) Recruitable Commanders: 122 (Blood Henge Druid) Gems: 1B Gold Bonus: (none) Resource Bonus: (none) Scales: (none) Name: Raven Aerie Path: Air 1 Terrain: Mountain, Forest Freq: 1 (uncommon) Recruitables: (none) Recruitable Commanders: (none) Gems: 1D, 1A Gold Bonus: (none) Resource Bonus: (none) Scales: (none) Name: Trade Wind Path: Air 0 Terrain: Coast, Sea Freq: 0 (common) Recruitables: (none) Recruitable Commanders: (none) Gems: 1A Gold Bonus: 25 Resource Bonus: (none) Scales: (none) Name: Persistent Aurora Path: Air 2 Terrain: (any) Freq: 0 (common) Recruitables: (none) Recruitable Commanders: (none) Gems: 2A, 1S Gold Bonus: (none) Resource Bonus: (none) Scales: (none) |
Re: Magic Site Idea Thread
Name: University
Path: Astral 0 Terrain: Any Land Freq: 1 (uncommon) Recruitables: (none) Recruitable Commanders: Engineer (1072) Gems: (none) Gold Bonus: (none) Resource Bonus: (none) Scales: (none) Name: Well of Sorcery Path: Astral 1 Terrain: Any Freq: 1 (uncommon) Recruitables: (none) Recruitable Commanders: (none) Gems: 1 Gold Bonus: (none) Resource Bonus: (none) Scales: +Magic Name: Philosopher's Cave Path: Earth 3 Terrain: Any Freq: 2 (rare), unique Recruitables: (none) Recruitable Commanders: (none) Gems: (none) Gold Bonus: (200) Resource Bonus: (none) Scales: (none) |
Re: Magic Site Idea Thread
Ok, here's an Air 4 site for the sea:
Hydraulis of Ctesibuis Path: Air 4 Terrain: Sea Freq: 2 (rare) Unique Recruitables: Sea Serpent Recruitable Commanders: (none) Gems: (none) Gold Bonus: (none) Resource Bonus: (none) Scales: Death. I would put a price on Sea Serpents of about 100 gold each, for the purposes of this site. And a couple more: Clepsydra of Ctesibius Path: Water 1 Terrain: Coast Freq: 1 (rare) Unique Recruitables: (none) Recruitable Commanders: (none) Gems: (none) Gold Bonus: (none) Resource Bonus: 20 Scales: Order, Productivity Equinoctial Dial Path: Astral 2 Terrain: Any Land Freq: 2 (Rare) Recruitables: (none) Recruitable Commanders: (none) Gems: 1 Astral Gold Bonus: (none) Resource Bonus: (none) Scales: Order Sundial Path: Astral 1 Terrain: Any Land Freq: 1 (Uncommon) Recruitables: (none) Recruitable Commanders: (none) Gems: (none) Gold Bonus: (none) Resource Bonus: (none) Scales: Order |
Re: Magic Site Idea Thread
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Re: Magic Site Idea Thread
And a few more...this is fun!
Collapsed Lighthouse Path: Water 2 Terrain: Sea Freq: 2 (Rare) Recruitables: (none) Recruitable Commanders: (none) Gems: 1 Earth Gold Bonus: (none) Resource Bonus: (none) Scales: Turmoil Dismantled Colossus Path: Water 2 Terrain: Sea Freq: 2 (Rare) Recruitables: (none) Recruitable Commanders: (none) Gems: (none) Gold Bonus: 25 Resource Bonus: (none) Scales: Sloth Burned Library Path: Fire 2 Terrain: Coast Freq: 2 (Rare) Recruitables: (none) Recruitable Commanders: (none) Gems: (none) Gold Bonus: (none) Resource Bonus: 25 Scales: Drain Ruined Gardens Path: Nature 2 Terrain: Forest Freq: 2 (Rare) Recruitables: (none) Recruitable Commanders: (none) Gems: 1 Nature Gold Bonus: (none) Resource Bonus: (none) Scales: Growth, Turmoil Decayed Palace Path: Earth 2 Terrain: Any Land Freq: 2 (Rare) Recruitables: Villains Recruitable Commanders: Barbarian Chief Gems: 0 Gold Bonus: (none) Resource Bonus: (none) Scales: Unrest Desecrated Temple Path: Holy 2 Terrain: Any Land Freq: 2 (Rare) Recruitables: Mad Cultist Recruitable Commanders: Demon Priest Gems: 0 Gold Bonus: (none) Resource Bonus: (none) Scales: Misfortune Exposed Necropolis Path: Death 2 Terrain: Any Land Freq: 2 (Rare) Recruitables: Ghoul Recruitable Commanders: Necromancer Gems: 1 Death Gold Bonus: (none) Resource Bonus: (none) Scales: Death Endless Depthless Bottomless. Path: Water 4 Terrain: Ocean Freq: 2 (Rare) Unique Recruitables: Kraken Recruitable Commanders: Kraken King Gems: (none) Gold Bonus: (none) Resource Bonus: (none) Scales: Sloth, Drain For the purposes of this site, I would put Krakens at 90 gold, and Kraken kings at 270 gold. Demonic Bordello Path: Blood 4 Terrain: Any Land Freq: 2 (Rare) Unique Recruitables: (none) Recruitable Commanders: Succubus Gems: (none) Gold Bonus: 25 Resource Bonus: (none) Scales: Turmoil <!-- / message --><!-- sig --> |
Re: Magic Site Idea Thread
I thanked Stavis L and agreed with his answer to HoneyBadger, but then I kicked my computer's power off, and I have a nagging feeling I forgot one of the sites I had already written down.
Castle in the Clouds Path: Air 4 Terrain: Any Freq: 2 (Rare) Unique Recruitables: (none) Recruitable Commanders: 93 (Wind Master), 92 (Cloud Mage) Gems: (none) Gold Bonus: (none) Resource Bonus: (none) Scales: (none) note: add lab if mod command added Rainbow Bridge Path: Air 3 Terrain: Any Freq: 2 (Rare) Unique Recruitables: 1001 (Asmeg) Recruitable Commanders: 1002 (Asmeg Jarl) Gems: 3 Air Gold Bonus: (none) Resource Bonus: (none) Scales: (none) End of the Rainbow Path: Air 4 Terrain: Any Freq: 2 (Rare) Unique Recruitables: (none) Recruitable Commanders: (none) Gems: 2 Air, 2 Fire Gold Bonus: 100 Resource Bonus: (none) Scales: Luck Circle of Dancing Stones Path: Earth 2 Terrain: Any Freq: 1 (uncommon) Recruitables: (none) Recruitable Commanders: (none) Gems: 1 Earth, 1 Air Gold Bonus: (none) Resource Bonus: (none) Scales: (none) Highland Refuge Path: Air 2 Terrain: Any Freq: 1 (uncommon) Recruitables: (none) Recruitable Commanders: 1775 (Baobhan Sidhe) Gems: 1 Air Gold Bonus: (none) Resource Bonus: (none) Scales: (none) Cloud of Flying Spiders Path: Air 2 Terrain: Any Freq: 0 (common) Recruitables: (none) Recruitable Commanders: (none) Gems: 1 Air, 1 Nature Gold Bonus: (none) Resource Bonus: (none) Scales: (none) Wailing Aurora Path: Air 3 Terrain: Any Freq: 1 (uncommon) Recruitables: (none) Recruitable Commanders: Gems: 2 Air, 1 Death Gold Bonus: (none) Resource Bonus: (none) Scales: Cold Desert of Ghostly Wails Path: Air 3 Terrain: Any Freq: 1 (uncommon) Recruitables: (none) Recruitable Commanders: Gems: 2 Air, 1 Death Gold Bonus: (none) Resource Bonus: (none) Scales: Heat Altar of Flames Path: Holy 4 Terrain: Any Freq: 1 (uncommon), unique Recruitables: (none) Recruitable Commanders: 389 (Fire Lord) Gems: 2 Fire Gold Bonus: (none) Resource Bonus: (none) Scales: Heat note: add Holy Fire if mod command added Stone Dragon Path: Earth 2 Terrain: Any Freq: 1 (uncommon) Recruitables: (none) Recruitable Commanders: (none) Gems: 2 Fire Gold Bonus: (none) Resource Bonus: (none) Scales: (none) Note: There are now enough Air 4 sites that will be incorporated into the mod. Cave-only sites would be nice, especially Blood and Nature. |
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