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-   -   Transformation questions (http://forum.shrapnelgames.com/showthread.php?t=41411)

Tifone November 29th, 2008 03:31 PM

Re: Transformation questions
 
Yep, but the risk is still very high. Why 20% btw? I understand the trouble of playing with Astral and Blood powers (horror marks, curses), after all you disturb immensely superior powers... but Nature? Trying to become a -normal- animal after 7 levels of research in alteration of the bodies, kills or feebleminds 1 out of 5 expert nature mages? That's a thing RPGs' druids do all the day... :p

cleveland November 29th, 2008 04:04 PM

Re: Transformation questions
 
From an earlier discussion on transformation. I'd taken turmoil/death/cold, so my income was crap. Once I'd finished most of the research, I used it extensively:

Quote:

Originally Posted by cleveland (Post 619501)
In CBM it's only 3N, and at that price, I found it extremely cost effective for my LA Pangaea Pans & Panic Apostates (330 & 320 gold, respectively; neither are sacred).

The spell turned 22 gold/turn units into 0 gold/turn animals. The major drawbacks are the chance of feeblemind (I guesstimate that's around 10-15%) and the loss of slots (most of the animals only have misc slots). However, I did once get a flying, fire-breathing chimera that could self-cast Invulnerability & Personal Regeneration; another time, I got a Winged Monkey with full slots. More typically, you get various animals with interesting abilities (like mountain-survival cave drakes, flying wyverns, or stealthy moose).

Plus, when your unit becomes feebleminded, it always transforms into a Foul Spawn of some variety, which can be not-so-terrible...

http://img411.imageshack.us/img411/3719/foulslk8.th.jpg

Besides, what could be more fantastic than cutting off your opponent's only path of retreat with a sneaky, rampaging moose? :)

Tifone November 29th, 2008 04:22 PM

Re: Transformation questions
 
Lol, nice analysis :)

Manual states the chance of things going wrong is 20%. While becoming a b4d4ss foulspawn like that is funny, death is surely not :(

Illuminated One November 29th, 2008 04:46 PM

Re: Transformation questions
 
Death happens only very rarely.
Becoming feebleminded isn't that bad if you can heal which shouldn't be too big a problem for a nature power.

Zeldor November 29th, 2008 08:02 PM

Re: Transformation questions
 
I think it should cost 2-5 gems so it would be worth the risk for N mages.

Tifone November 29th, 2008 08:07 PM

Re: Transformation questions
 
In CBM it is already repriced :)

militarist June 15th, 2010 12:48 PM

Re: Transformation questions
 
Tried transformation on immobile pretender (FoB) as was mentiined by someone, no transformation happened, though gems on spellcasting were spent. Tried several times So this idea probably doesn't work with pretenders.

Stavis_L June 15th, 2010 01:11 PM

Re: Transformation questions
 
Quote:

Originally Posted by militarist (Post 748925)
Tried transformation on immobile pretender (FoB) as was mentiined by someone, no transformation happened, though gems on spellcasting were spent. Tried several times So this idea probably doesn't work with pretenders.

No idea whether it excludes pretenders, but it excludes lifeless/undead as valid targets (so you can't e.g. use it on a Tartarian with N paths to avoid them smashing your temple.) The Fountain of Blood is lifeless.

militarist June 15th, 2010 01:48 PM

Re: Transformation questions
 
I think fountains/statue are the only type of pretenders that would worth to transform if it was possible on the stage of the game when it can be cast.

chrispedersen June 15th, 2010 06:37 PM

Re: Transformation questions
 
Its my impression that pretenders are immune. But its also my impression that if they become a troll, it then works.

way to many hours playing this game.


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