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Re: Transformation questions
Yep, but the risk is still very high. Why 20% btw? I understand the trouble of playing with Astral and Blood powers (horror marks, curses), after all you disturb immensely superior powers... but Nature? Trying to become a -normal- animal after 7 levels of research in alteration of the bodies, kills or feebleminds 1 out of 5 expert nature mages? That's a thing RPGs' druids do all the day... :p
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Re: Transformation questions
From an earlier discussion on transformation. I'd taken turmoil/death/cold, so my income was crap. Once I'd finished most of the research, I used it extensively:
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Re: Transformation questions
Lol, nice analysis :)
Manual states the chance of things going wrong is 20%. While becoming a b4d4ss foulspawn like that is funny, death is surely not :( |
Re: Transformation questions
Death happens only very rarely.
Becoming feebleminded isn't that bad if you can heal which shouldn't be too big a problem for a nature power. |
Re: Transformation questions
I think it should cost 2-5 gems so it would be worth the risk for N mages.
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Re: Transformation questions
In CBM it is already repriced :)
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Re: Transformation questions
Tried transformation on immobile pretender (FoB) as was mentiined by someone, no transformation happened, though gems on spellcasting were spent. Tried several times So this idea probably doesn't work with pretenders.
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Re: Transformation questions
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Re: Transformation questions
I think fountains/statue are the only type of pretenders that would worth to transform if it was possible on the stage of the game when it can be cast.
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Re: Transformation questions
Its my impression that pretenders are immune. But its also my impression that if they become a troll, it then works.
way to many hours playing this game. |
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