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-   -   Wraith Crown and routing (http://forum.shrapnelgames.com/showthread.php?t=41677)

SlipperyJim December 23rd, 2008 11:04 AM

Re: Wraith Crown and routing
 
I've been playing around with (GoR'ed) Davanas and Seraphs as supercombatants in my current game. They all get Wraith Crowns as standard equipment. And I've never had one of my SCs flee when all of the skellies die ... ever.

I wonder if it's about hitpoints? My SCs have enough hitpoints that losing a few skellies doesn't make much difference to the total.

Anyway, I'm not saying that y'all are wrong. I'm simply saying that my anecdotal experience doesn't match yours. I hope that helps.


PS: A Seraph with the Harvest Blade and Fenris Pelt can kill a whole lotta chaff in a hurry. :D Just remember to bring along someone else (another Seraph?) to bless him, because he won't bless himself.

AreaOfEffect December 23rd, 2008 12:26 PM

Re: Wraith Crown and routing
 
Jim, your right, the 75% auto-rout is based on HP and not number of units. However, if you read closely, all of the other players already know that.

The problem is that not all thugs have as many hit points as a Seraph or Davanas. A Bane Lord is a perfectly acceptable thug, but only has about 42 hit points. Also, if you land on a province with a bunch of corpses you will likely get enough soulless, which are all flush with HP, that an auto-rout is very possible. Moving to provinces with no corpses will change your results dramatically.

Psycho December 25th, 2008 06:29 PM

Re: Wraith Crown and routing
 
Quote:

Originally Posted by MaxWilson (Post 661693)
This can also be a good way to gauge the strength of enemy armies and/or see what they have scripted, even if you're only attacking/retreating a scout.

This is a very nice tip. Thanks.


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