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Re: Human Wars: Odd Man Out
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Re: Human Wars: Odd Man Out
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Variations of the same thing I'm allowing in their case. They're mostly the same unit, just smaller. Also, nations that have a special troop unit that also has a commander variation I am allowing. |
Re: Human Wars: Odd Man Out
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Re: Human Wars: Odd Man Out (2 players needed)
Well blah, I tried to explain that EA TC might have issues. :P
So, I will take MA TC. O.O |
Re: Human Wars: Odd Man Out (2 players needed)
There are 2 mods, one is SingleAge.dm, another is SingleAgeComplete, afaik the other one is proper, fixed version of the first one, with new nations added. Creating game on llamaserver automatically adds one of them just by selecting multi-age game. Llamabeast had to fix it, so only the proper mod is used, I think MadFrancis should ask llamabeast about it before we start the game.
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Re: Human Wars: Odd Man Out
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Re: Human Wars: Odd Man Out
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Re: Human Wars: Odd Man Out
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Sauromatia gets hydras, as well as androphag archers. The poison arrows should count as a special ability, due to their mechanics, and they are quite vicious against human sized (10hp) troops in particular. |
Re: Human Wars: Odd Man Out (2 players needed)
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Re: Human Wars: Odd Man Out
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Nooooo I was saying which Nations I wanted to play - and since the *first* two nations I wanted to play were taken while I was typing, I added other nations. I think I was the first to request EA-Arcocephale |
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