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-   -   Operation CAST LEAD (http://forum.shrapnelgames.com/showthread.php?t=41819)

MarkSheppard January 11th, 2009 12:45 PM

Re: Operation CAST LEAD
 
Version Four will be coming, I just noticed a throwaway line in a news report about that UNRWA school attack:

Quote:

The troops had intended to launch a smart missile to take out the Palestinian launch team but a technical malfunction made this impossible, according to the probe. The commanders of the force instead decided to fire on the Qassam team with mortar shells equipped with a Global Positioning System for accurate fire.
So apparently the Israelis now have GPS guided artillery; most likely IMI has rushed pre-production prototypes of that 120mm GPS mortar bomb, and 155mm Shell that were "finishing development" in 2009 to the troops.

So expect a FO bump to take advantage of this ability, as well as a downgrade of the Merks to Merk 3s.

Also guys, by what turn are you well into fighting in the settlement?

gingertanker January 11th, 2009 02:32 PM

Re: Operation CAST LEAD
 
turn 15 i was already in the first houses. I did a lot of recon by fire with my AFVs, because i expected some nasty surprises. and i was right:)

Anthony_Scott January 11th, 2009 10:18 PM

Re: Operation CAST LEAD
 
Here is the second part of that 2 part article about tank combat in Gaza.

http://www.spacewar.com/reports/Tank...t_Two_999.html

I thought that the scenario designer could make use of the articles. Maybe i should make an entirely new thread with these articles.


Semper Fi, Carry On

MarkSheppard January 12th, 2009 08:51 PM

Re: Operation CAST LEAD
 
1 Attachment(s)
Version Four:

Israelis now have GPS FOs for more accurate shelling.

Merkava 3 Baz replaces Merkava 4s.

A little bit into the game, the Israelis gain an Apache to assist in in clearing out the hidey holes. Weapons loadout may have to be tweaked a little.

HAMAS gains two more platoons of people who appear into the game to represent people leaving their bunkers or spider pits...

cbreedon January 13th, 2009 02:40 AM

Re: Operation CAST LEAD
 
Thanks Mark

This one played well. I don't think the helo is all that necessary. It was fun to play with. By the time it showed up I had taken the 1st ring and was working into the the next one and had my tanks and artillery pounding the last wrung of houses. I lost 5 men all to booby traps. Fun little scenario that is getting better each version.

Thanks again.

pifferm January 13th, 2009 12:24 PM

Re: Operation CAST LEAD
 
Any screenshot?

iCaMpWiThAWP January 13th, 2009 12:38 PM

Re: Operation CAST LEAD
 
Why would we need screenshots?

Anthony_Scott January 13th, 2009 10:56 PM

Re: Operation CAST LEAD
 
Quote:

Originally Posted by iCaMpWiThAWP (Post 666635)
Why would we need screenshots?

Because some folks might want to see what the fight looks like at certain points and screen shots are cool regardless.

Semper Fi, Carry On

Anthony_Scott January 14th, 2009 01:00 AM

Re: Operation CAST LEAD
 
Like this screenie from the opening:

http://i130.photobucket.com/albums/p...nMBT-start.jpg

Heh, it only gets harder from there!

Semper Fi, Carry On

pifferm January 14th, 2009 11:50 AM

Re: Operation CAST LEAD
 
Thanx, Scott!


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