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Re: Yomi 3.21
Yeah, it just comes down to preference really. I should probably point out in the guide that since most commanders are demons, they can reanimate.
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Re: Yomi 3.21
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Re: Yomi 3.21
What about a bless strat. for Yomi?- I did several successful tests with a combination of E/N/W bless, like E4N4W9. It lets the Oni generals and of course the Dai oni serve as initial expanders and is good enough to be useful game long.
Key weakness here is astral of course. |
Re: Yomi 3.21
My biggest problem with bless strats on Yomi is that oni generals can't self bless. Also you have no good recruitable sacred troops. So you end up needing the dai oni's super early. Using them as expansion forces is tricky because you end up hurting your research, five hundred is a lot of gold to basically pulling off a ghetto niefel. =\
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Re: Yomi 3.21
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Re: Yomi 3.21
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Those are 500G but only half upkeept and you don't need many of them early on. Teams of one Dai Oni and two generals will wipe most indie armies with that bless, even on strength 9. I'm not at all arguing its a better strat - rather trying to analyze it as an alternative way to go with Yomi. |
Re: Yomi 3.21
3 turns of commanders and the cost of the bless to take one indy province a turn? And presumably not certain indies (like lance cav). Doesn't sound amazing. Not awful either though.
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Re: Yomi 3.21
Turn 1: recruit Oni general.
Turn 2: recruit Dai Oni and prophetize general. Turn 3: Send the two against a weak indie province (anything other than barabrians, knights etc). Turn 4: recruit Oni general. Send him to join the duo. Up until now its one province per turn starting at turn 2. Turn 5: recruit Dai Oni Turn 6: recruit Oni general. Turn 7: same as turn #3. From that point its two provinces per turn or one if you want to combine the teams to take out a tough province. By turn 10 you should be taking three provinces per turn if you like. It works with this bless (and similar) I've tested this many times. Not brilliant, but at least an alternative. maybe. |
Re: Yomi 3.21
For more astral for Yomi with CBM I really like a Lord of Plenty. Here's a sample build I tested out:
Lord of Plenty (Body 1339, 150 hits) Magic: Earth 4 Astral 4 Dominion 6 Scales: Order 3 Productivity 2 Heat 3 Growth 3 Misfortune 2 Magic 1 Awake He gets 2E2S a month! Insanity. :) You can hire a ton of Bandit archers for E2 Sorcerers to buff up, they do some good damage with their arrows and swords, and LoS reduces the damage they take. Flaming arrows is Enchant-5 in CBM, but when you hit it, it's another boost in power. |
Re: Yomi 3.21
Pity Sorcerers aren't stealthy, it could have been great for raids with bandits (which I like, it seems thematic, reminds me of Seven Samurai :cool:). Also still have to get the reason of the Demon Priest. Mapmove1, H1. Can't resurrect soulless. What the hell of a power did he get from the pact with the onis? Probably just a cool name I suppose :D
Never considered going for a Bless. It may be worth it, while I'd take the risk and change E4 for S4, you should then rush with research to reinvig spells/items but I think the access to Astral plus the MR bonus could be worth it. |
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