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Re: Searching for Blood Sites is superfluous !!
I wouldn't say incredibly important. Who cares about the odd random minor horror mark? Other than OCD people.
Once people learn a bit more about forts they tend to forget about 'strategic' placement which slows them down and focus almost entirely on where forts can be built quickly and cheaply. The most important thing about them is the fact they make another commander a turn, after all. I consider a few other things about forts, obviously, but definitely not to the extent I would go out of my way to search provinces before building them. |
Re: Searching for Blood Sites is superfluous !!
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Re: Searching for Blood Sites is superfluous !!
Doesn't Devils' Den give you one free Devil per turn? It's hard to imagine how free Devils could be a waste.... :confused:
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Re: Searching for Blood Sites is superfluous !!
He's saying don't bother bowl of blooding all over just for that site, because it's easy to spot anyway when you're conquering new territory due to the unrest.
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Re: Searching for Blood Sites is superfluous !!
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As far as Inkpot End or another disease spreading site, I think it's kind of foolish to say it doesn't matter. Not only is it a huge hassle, but the last SP game that I ended up with a castle on one of those sites, about 1/3 of my commanders were diseased by the time I could get them out, that is a HUGE impact to your cost effectiveness, and your long term capacity to build up mages. And Chris, while a little unrest probably is indicative of a Brigand Lair, there is never a guarantee that it is the only Blood site present. Things like 40-50-70% Blood, as well as incredibly cheap but potent hunter recruitment, among other things, I think necessitate searching Blood, if you are able to. It's the one path that I always go back over -every- single province that doesn't have 4 sites yet (or is a capital), just on the off chance I missed the jackpot. |
Re: Searching for Blood Sites is superfluous !!
Inkpot end is level 0 and most other disease sites (except the crown of darkness I think it is) are 5% chance or less, so you can easily build there and then move to another province...sure, it'll kill every 20th unit and waste a turn of research from the rest of them, but the odds of landing on such a site are pretty low and generally not worth worrying over. If the fort happens to be a chokepoint that's awesome, as you now have a nice deterrent to sieging armies. Tie them up with some call of the winds ravens or something else disposable while they soak up the diseases. =)
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Re: Searching for Blood Sites is superfluous !!
in wheel of time i have disease sites all over the goddamn place. big deal. I even have one of my major centres plop on top of one. Disease can be a pain early on, but if you have half an eye it will be obvious that there is one there, as mages don't get diseased for no reason.
Micah: i can assure you that there are a number of non lvl 0 disease sites - plaguewater stream, leper fens, pool of unearthly rites, chillsick... most of which I have ;) leper fens is the one you want to avoid - 10% |
Re: Searching for Blood Sites is superfluous !!
Yeah, but you've got half the map on a 75% site game. I don't even want to hear about the good sites you have! :D
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Re: Searching for Blood Sites is superfluous !!
Right, Leper fens and crown of darkness are the two at 10%, and if the database is right the fens are forest only, and both are unique. Crown is also a hefty discount site, so having it forted isn't a bad thing, although it might not be the best use of resources before you get some research done.
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Re: Searching for Blood Sites is superfluous !!
Most frustrating thing in one MP game:
Ooh, Garnet Amazons 2 steps from my capital. Guess I'm going for Blood. Attack with starting army. Inkpot end. Prophet diseased. Seemed like a lot more than 10% of those amazons were diseased... |
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