![]() |
Re: Infantry - What Do You pick?
Quote:
What I am considering is that the ranged AT weapons don't have to pass an assault check, even for very near distance. In the early years, you really don't have any ranged AT weapons worthy of respect for anything medium-sized or better, so you're stuck until then. As far as the Brandenburgers go, if I read you correctly you seem to be under the mistaken impression that I cannot get B's with both satchel charges -and- two LMG's. No, that's the very thing that attracted me to them, that they are so solid in both anti-personnel and anti-tank useage. I'm not too sure of the B's later available kit, but it might be a good odea to substitute one LMG for a pnzrfst, but I certainly wouldn't substitute an LMG for another weapon that has to pass an assault check. As far as making an army of specialists go, as has so often been my theme, my force compromises also of those less than adequate, to sort of make up for some of the specializations, such as the that one lot of infantry for Gerry which is like minus five in both exp/mor. Yes, I do think it is something of a waste of time to play a force which really has no weaknesses, and that becomes ever more profound if we find ourselves picking every infantry unit with AT assault weaponary all the time. So you have your uber-units, the Brandenburgers and such, your regular troops, and then maybe a few less than adequate troops; all choices made in order to add something of a real world flavor. What this amounts to, is sort of fighting with 2-3 small armies at the same time, as you will get that much of a variance between them. |
Re: Infantry - What Do You pick?
Quote:
I appreciate your comments! I'm sorry about the Bs. I do know that you can get them with shatchels, and I think that's the best configuation. I don't mean to bash the use of specializations as I enjoyed a series of battles with US rangers and FSSF on a 20X20 map. I do like your idea of taking some infiorer units to compensate. I'll probably start doing that as well. It's a good idea. You make a very good point in your last paragraph. Thanks for the material to think on. Thanks for your thoughts. |
Re: Infantry - What Do You pick?
Good day all.
When playing the AI as the Germans, usually SS Troops and I like Motorcycle Troops as well usually as my vanguard. Weapons wise, especially early in the war, I'm more concerned they have good LMG's and MMG's in the Kompanie mix. I try to leave to Anti-tank work to the Panzers. As well in the early stages a good stock of grenades still makes infantry assaults against some armour likely to have a good result, if put in or found in that situation. PBEM causes me to look more carefully at the infantry I choose. The differences in national troops alone, makes this paramount. In common is LMG and MMG factor, and striving to make the force real enough that such a force could have fought or would have been desirable!! Timeframe is a big factor here as well as early war troops in some countries were not as good as they look formed up on the parade square before a battle!!! ;) Bob out:D |
Re: Infantry - What Do You pick?
Quote:
|
Re: Infantry - What Do You pick?
Quote:
So every formation has at one time or another to fight on it's own, instead of everything just being one whole collective blob. So while you have very strong units, you also have some weak ones. The whole general idea is to make one battle, or one campaign, seem like many, because there are many different problems with many different answers. I have both the ability to dominate and also to have to withdraw or fight as best as possible until help arrives. |
Re: Infantry - What Do You pick?
I have very infantry heavy core forces when I play. Right now I am playing a late-war long campaign in Italy with a GebirgsJaeger force. The only armor I am using are 251's to transport my ATG and AAA units since trucks are such deathtraps. I find that when playing infantry units, a 12-13 man unit is the best because of staying power and a better chance to save them to gain experience.
|
Re: Infantry - What Do You pick?
I prefer crack hardcore units like I mentioned earlier, but I can see the enjoyment in having units of mixed standard, like your hardcore units in the frontline, and some more inexperienced units as support, or security.
But I compensate having my SS or Brandenburgers (ore other hardcore units as FJ, or GB) to the lack of numbers. My enemy always has more of everything. For me, that’s the edge :fire:. What’s important here is the fun factor. If your thing is to have 3 coys of Tiger II tanks against 10 coys of early Sherman’s just to blow thing up, that’s great :first:. |
Re: Infantry - What Do You pick?
Yes, at least there's some compensation for having better troops other than the obvious. It can get to be a problem over a long haul with a VERY large force, because I was explaining to somebody some time ago, in so doing you would deny the enemy that may had used hordes tactics from doing just that, just because you may have so many units he cannot exceed your own by very much. I don't think most of us play with that large a force though, and I can only guess whather the default points would allow that to happen later on, assuming you didn't add to the core later. Perhaps the USSR is the only nation that I would venture to guess could start by filling out the default points and then have too many units for what I spoke of.
If you bother to equip the USSR that high from the beginning, you really do have a horde yourself and down the line run into the problems I anticipate. That at least can be explained away somewhat, as who could had out-horded the USSR later in the war? Germany could do it at points of attack in the first couple of years, but I would think having somewhere around 150 units or so that they could muster ingame with the default points, wouldn't be a problem until then. When I campaign USSR, I wouldn't dream of using 3000pts. I think I'm more around 2500 when I get my general 90-110 units. If you start off in Finland instead of Poland, I think by then at least one of the KV's is available, which can soak off some points. As far as I can remember, winSPWW2 was the first game that allowed the USSR to start a campaign in Poland; for better or worse. |
Re: Infantry - What Do You pick?
m113apc: There is one problem with those elite Tigers fighting those Shermans though. It's not 'just' the units themselves, but also their experience we are speaking of, of course. So while that scenario might sound not that bad, you have to remember that in terms of LC play, you are probably talking most of the Tigers being uber-elite, while the Shermans have probably half the experience, since they are AI Shermans.
|
Re: Infantry - What Do You pick?
My idea of the best infantry squad would have the 1st weapon as "SMG"(range 2-5) 2nd weapon as "LMG" (range 10-12) 3rd weapon "LMG", 4th weapon as AT, something effective, with at least 5 range.
Cheers, Andrew |
All times are GMT -4. The time now is 12:11 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.