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-   -   Thug/SC warfare question (http://forum.shrapnelgames.com/showthread.php?t=42058)

Gregstrom January 27th, 2009 03:17 AM

Re: Thug/SC warfare question
 
AFAIK:

Morale 30 = only rout when HP loss forces autorout. Does not flee from fear, and unaffected by Awe.
Morale 50 = never rout, mindless. Tends to disintegrate when the rest of the army routs. Immune to fear and awe.
Morale 99 = never rout, berserk. Fights on when the rest of the army routs. Immune to fear and awe.

MaxWilson January 27th, 2009 07:08 PM

Re: Thug/SC warfare question
 
My observations agree with Greg. I've never seen a Morale 30 creature rout from Fear. Try e.g. dropping 200 Hydras or Nightmares into a battle replay--More 20 creatures go to negative Morale very quickly and retreat, even if they aren't taking any damage, but Morale 30 creatures stay at 30 and stay in the battle indefinitely.

-Max

Redeyes January 27th, 2009 07:13 PM

Re: Thug/SC warfare question
 
Or try 2 dual-shield Wielding Princes of Death against each other.
50 rounds of free xp, for both of them.
Abusive too, if you ask me...
I don't know if it is as common practice as the sickle + chaff death gem generator I have seen

Endoperez January 28th, 2009 03:47 AM

Re: Thug/SC warfare question
 
Quote:

Originally Posted by Redeyes (Post 670106)
Or try 2 dual-shield Wielding Princes of Death against each other.
50 rounds of free xp, for both of them.
Abusive too, if you ask me...
I don't know if it is as common practice as the sickle + chaff death gem generator I have seen

Gems are more useful than free experience points. In fact, experience on a Prince of Death doesn't really do anything. He can still rout anything that can rout even without the experience, and the undead counters aren't affected by the stats experience increases.

Sombre January 28th, 2009 08:04 AM

Re: Thug/SC warfare question
 
Quote:

Originally Posted by Gregstrom (Post 669970)
Morale 99 = never rout, berserk. Fights on when the rest of the army routs. Immune to fear and awe.

This isn't quite right. When a unit goes berserk it gets 99 morale, for sure, but 99 morale does not = berserk. Giving it to a unit via modification does nothing other than give it very high morale. It might also cause the morale 30 effect where they can't rout through fear.

Gregstrom January 28th, 2009 11:01 AM

Re: Thug/SC warfare question
 
That's interesting - thanks.

Aezeal January 28th, 2009 03:19 PM

Re: Thug/SC warfare question
 
hmm what would a moral somewhere between 30 and 50 and 50 and 99 do then?

JimMorrison January 28th, 2009 09:24 PM

Re: Thug/SC warfare question
 
Quote:

Originally Posted by Aezeal (Post 670314)
hmm what would a moral somewhere between 30 and 50 and 50 and 99 do then?

I think as Sombre points out, essentially nothing special, it would just act like *very* high Morale.

There are special flags coded in for Morale 30 (unbreakable) and Morale 50 (Mindless), other than that, it's just a variable. Bearing in mind the comment that Going Berserk does in fact give you 99 Morale, but having 99 Morale does not confer any of the other benefits of Berserking.

MaxWilson January 29th, 2009 06:11 PM

Re: Thug/SC warfare question
 
Plus, in my experience, modding a unit to 99 morale causes bugs. Like for example where the unit sits there casting the "Iron Will" graphic on itself every turn without ever attacking or actually getting Iron Will benefits, IIRC.

Don't mod units to 99 morale.

-Max


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