.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Healing Pretender (http://forum.shrapnelgames.com/showthread.php?t=42268)

chrispedersen February 14th, 2009 05:15 PM

Re: Healing Pretender
 
Quote:

Originally Posted by lch (Post 674202)
Quote:

Originally Posted by JimMorrison (Post 674165)
I do not believe anyone has any concrete figures on the relative reliability of Healing different Afflictions.

I do. After a successful healing attempt has been made, afflictions are being removed in the following order, until one has been successfully removed:
  1. battle fright: 50% chance
  2. feeblemind: 25% chance
  3. diseased: 50% chance
  4. crippled: 25% chance
  5. blindness: 25% chance
  6. lost eye: 50% chance (only possible if blindness is cured first)
  7. weakened: 50% chance
  8. mute: 25% chance
  9. lost weapon (tail/pincer/branch/tentacle/...): 25% chance
  10. lost an arm: 25% chance
  11. some affliction that I don't know what it is: 85% chance
  12. chest wound: 50% chance
  13. limp: 50% chance
  14. never healing wound: 10% chance
The "Never healing wound" is named like that because there is only a healing attempt if there are no other afflictions, or all previous healing attempts on the other afflictions have failed AND then there's only a 10% chance to heal it. A maximum of one affliction is cured per check.

Thanks for the great table ich; but I'd like to comment that immortals *must* have either better chances, or chances to heal multiple wounds.

JimMorrison February 14th, 2009 05:51 PM

Re: Healing Pretender
 
Immortality grants Recuperation, and from everything I've witnessed, Recuperation follows totally different rules than Healing.

Lingchih February 14th, 2009 07:42 PM

Re: Healing Pretender
 
Yeah, recuperation is very fast. Often the wounds are healed at the end of the battle. I've seen Gorgons take afflictions in a battle, that they no longer had at the end of the turn.

Fate February 15th, 2009 01:31 AM

Re: Healing Pretender
 
Aaah! Wrong on both counts! I could've sworn hannyas had regeneration...

An update on my second question. I modded flagellants (random starting affliction) into arcoscephale with an awake mother of serpants. Both the mother of serpents and the priestess healed more than one unit per turn.

Also, the portion of units healed increased with more healers (even though they are all 100%), so it appears the same affliction can be tried for many times (though only once by each healer?).

lch February 15th, 2009 03:56 AM

Re: Healing Pretender
 
Quote:

Originally Posted by Fate (Post 674517)
An update on my second question. I modded flagellants (random starting affliction) into arcoscephale with an awake mother of serpants. Both the mother of serpents and the priestess healed more than one unit per turn.

Also, the portion of units healed increased with more healers (even though they are all 100%), so it appears the same affliction can be tried for many times (though only once by each healer?).

Mother of Serpents and Priestess are both Healers with 100% chance to heal, so their attempt at healing always succeed. It is as you think, every healer gets one chance to heal an affliction. They follow the order that I gave and try every existing affliction on the unit until they've healed one or failed on all of them.

JimMorrison February 15th, 2009 04:35 AM

Re: Healing Pretender
 
Quote:

Originally Posted by lch (Post 674523)
Mother of Serpents and Priestess are both Healers with 100% chance to heal, so their attempt at healing always succeed. It is as you think, every healer gets one chance to heal an affliction. (JimM - on every unit present) They follow the order that I gave and try every existing affliction on the unit until they've healed one or failed on all of them.

To clarify, he is saying that a Healer set to "Heal" orders will try to Heal an Affliction on every Afflicted unit (including commanders) in the same province, whether there is only 1, or if there are 500, each unit gets to roll against the Healer skill to see if an Affliction -may- be Healed. Then the subsequent rolls are made to gauge if an Affliction actually gets removed.

Hope that helps.

lch February 15th, 2009 06:06 AM

Re: Healing Pretender
 
Ah, yes. A healer only heals up to one affliction per unit per turn, but he's providing his services to all friendly units in the whole province.

GrudgeBringer February 15th, 2009 09:18 AM

Re: Healing Pretender
 
Well, the affliction Strength -4 was healed on the second try by the Priestess. So I am good to go....


All times are GMT -4. The time now is 11:57 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.