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-   -   Wild Red - MA game (in progress) (http://forum.shrapnelgames.com/showthread.php?t=42303)

Ossa February 16th, 2009 03:49 PM

Re: Wild Red - MA game (recruiting)
 
Is there still space for Vanheim?

PAR February 16th, 2009 04:00 PM

Re: Wild Red - MA game (recruiting)
 
could i join as jotunheim

cheers

archaeolept February 16th, 2009 06:13 PM

Re: Wild Red - MA game (recruiting)
 
I think my big game is ending... so that would allow me to join a new one :)

hmmm all my favourites are gone... tentatively MA Mict then... give me a chance to actually try out a strat on them.

archaeolept February 16th, 2009 06:18 PM

Re: Wild Red - MA game (recruiting)
 
Quote:

Originally Posted by Deadnature (Post 674740)
I'm strongly in favor of asia-twist...but of course any ol' map will do

Asia Twist is a beautiful map, but I think it needs a revision in order to more balance it out. Still, I wouldn't refuse it.

also, Baalz, no interest in banning the huge end-game globals? I'm a bit tired about how they dominate the game so...

Baalz February 16th, 2009 06:53 PM

Re: Wild Red - MA game (recruiting)
 
Quote:

Originally Posted by archaeolept (Post 674821)
Quote:

Originally Posted by Deadnature (Post 674740)
I'm strongly in favor of asia-twist...but of course any ol' map will do

Asia Twist is a beautiful map, but I think it needs a revision in order to more balance it out. Still, I wouldn't refuse it.

also, Baalz, no interest in banning the huge end-game globals? I'm a bit tired about how they dominate the game so...

I'm open to it if there's a general consensus, but I don't generally feel like they dominate any more than other end game stuff like tartarians or clam hoarding...

Also open to other map suggestions, my primary motivation is to have roughly 15 provinces per player with an appropriate amount of water for 3 water nations - and me not having to personally tweak it at all. Asia twist is the default at this point until somebody nominates another.

archaeolept February 16th, 2009 07:16 PM

Re: Wild Red - MA game (recruiting)
 
tarts are more fluid - everyone can go for them to some degree, and wish away the chalice if needed. AN, or BoT, or AC all seriously hamper the normal dynamics of the game, IMO... i'm just tired of dealing with them :)

Baalz February 16th, 2009 07:48 PM

Re: Wild Red - MA game (recruiting)
 
I don't know, by that stick you start banning a lot of stuff. Forge of the ancients is no less game changing, it's just less in your face obvious. Gift of natures bounty will mean you've got to face three times as many enemies down the line, but it's not immediately killing off your guys so it flies under the radar. Utterdark changes the whole game as does wishing away artifacts or for armageddon.

I tend to feel that really annoying behavior should be met by lots of people kicking the crap out of you in game. :)

Dragar February 16th, 2009 08:11 PM

Re: Wild Red - MA game (recruiting)
 
I agree, let the market sort out the problems :)

DonCorazon February 16th, 2009 08:28 PM

Re: Wild Red - MA game (recruiting)
 
You clearly don't live in the U.S! :)

archaeolept February 16th, 2009 08:53 PM

Re: Wild Red - MA game (recruiting)
 
haha - or in the rest of the world either ;p


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