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Re: Modding Help
Burn, I tried to implement the magic solution you gave me to the explosion thing.
Unfortunately, I want these units to explode, and they're recruits, not commanders. Does it matter? Can you still give a non-commander the ability to self-buff as is described in your post? Jazzepi |
Re: Modding Help
Argh.
Is there a list of fortresses anywhere? I'd be looking for these items of information. Admin, Storage, Time to Build, Cost, Defense, and what the picture looks like Maybe I'll do this for the community if no one else has. Jazzepi |
Re: Modding Help
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You could give them secondshape with very low HP, but like gazabillion defense and resistance (so that they don't get struck down before they have chance to attack) and give them attack that will make them oneshot themselves. Quote:
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Re: Modding Help
Thanks, I didn't even think to look there.
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I'm having a strange problem. The units in this nation I'm working on are idealistically all suppose to start out at age 0, with a small final age, to represent the fact that they don't live very long. Say, 10-15 years. Unfortunately when I set it to age zero, and then I have a mage with magic paths it gives them a ton more years then they should have. Also, the normal recruitable units with no magic paths have age 2, which is more than I would like. I want them to be like the Orcs from lord of the rings, born from those breeding vats and ready the fight the moment they arise from the earth-womb. Jazzepi |
Re: Modding Help
Not to interrupt jazzepi's questions, but I could use some modding help real quick and I'd rather not clutter up the forum with threads for easy questions.
Someone I know made a mod using this as a weapon: #newweapon 624 #name "Leech drain" #copystats 63 #nratt 6 #end 63 looks to be the basic life drain weapon, but the end result does not actually drain life. Since there is no "life drain" damage type I'm not sure how to make something like this work if it will not in present form. Any ideas? |
Re: Modding Help
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Make a weapon. Then give that weapon 63 as a secondary effect. I bet life drain works like poison does. Jazzepi |
Re: Modding Help
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#older accepts negative value, making units younger. |
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Re: Modding Help
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I'm going to check this out right now. Haha! They work. I used copystats and I got the explosion effect. Is there any way to clear the undead/mindless/lifess/never heals/cold resistance 100 status from them? I tried using #clearspec and #clear but if I do that I lose the explosion part. Looks like I can just give them -100 cold resistance after doing the copying, but I'm stuck with the undead junk :( Maybe I can fit it into the nation's theme ;) Jazzepi |
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