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Re: Modding tips and tricks
Firstshape changes take place at the end of the turn, or at the end of any battle.
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Re: Modding tips and tricks
Hmm. This gives me an idea or two - a summoned commander who can change shape to a (more powerful?) form at the cost of a turn's vulnerability, or alternatively a set of non-commander summons who can get better stats and equipment after being GoRed.
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Re: Modding tips and tricks
I have a TC spell
Angel Incognito.. that changes them into Celestial Angel, with a second shape back to celestial master. So essentially its only useful for the turn. |
Re: Modding tips and tricks
How do you get a spell to change the caster's shape cleanly? The obvious way would be a kill self ritual to push them into a secondshape, but that would mean it could be triggered by otehr stuff.
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Re: Modding tips and tricks
I don't know that its clean...
I do chain a "Kill Caster" after the Angels spell. I create an angel with similar paths to the caster to maintain the illusion. And the spell hints that the caster must go incognito afterwards, to explain the name change. |
Re: Modding tips and tricks
Oh. Well that's more replacement than transformation, but works gameplay wise.
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Re: Modding tips and tricks
Hmm, interesting, how do you copy the paths?
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Re: Modding tips and tricks
He just made a unit with similar paths to the one that he thinks would be casting the spell.
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Re: Modding tips and tricks
I just figured out something frigging awesome and need to share it now. I've modded this game for almost 3 years and still I'm learning new stuff, God I love this game!
The spell effect "polymorph" (number 54) allows for different #damage values for different shapes. How you can use this? Just attach it to some buffing spell as #nextspell and you can have spell that grants the caster the form of a dragon for the battle or something just as cool. Also, kennydicke noticed that the Ritual of Rebirth can also be modded by changing the #damage value to revive the hero in another shape than the basic mummy. I'm not sure if it works with giant monsters, but I'll test that shortly. |
Re: Modding tips and tricks
Quote:
The RoR alternate unit is actually mentioned in the "Black Book" spell modding thread (I'm using it in a personal mod I've been playing with for a while.) Unfortunately, it requires that a unit die AND go through the hall of fame to change unit types... |
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