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-   -   Mod: Holy War 0.9 (http://forum.shrapnelgames.com/showthread.php?t=42638)

Amonchakad June 5th, 2009 07:26 AM

Re: Holy War 0.8 - Minor update
 
Burnsaber, as you asked here are the bugs/typos I found when merging your mod with the others. Luckily,most of them were actually caused by bad IDs, so here are the ones that were actually in your mod:

-Warrior priest(2982) has weapon "morning star" instead of "morningstar",resulting in him having no weapon.

-"Pantokrator" is mispelled in too many places to list them all. Also, "Pantokrator" isn't a name,it needs "the" before it.

-Holy Tablet(2989) description: ...is a marveleous... It's marvelous.

-Templar Knight(2951),Templar Commander(2952) and Templar(2953) description: ...and equipped to fulfil... It's fulfill.

-Crusader(2952) description: ...an Crusader... It's a.

-Choir Master(2984) description: ...an celestial being... It's a.

-Guardian of the World Tree(2961-2962) description: ...corrupting the trees... It's tree's.

-Holy Tablet(2989): doesn't have the #immobile tag.

-Saint Relic(2988) and Holy Tablet(2989): their weapon is named "small area holyfire".Change it to something more temathic?

-Guardian of the First Breath(2960): doesn't have #stormflying. It would be thematic, considering that they are guardians of the storm:)

-There is no note in their description that Choir Master, Holy Tablet and Saint Relic (and possibly others) are unique.

-Guardian of the World Tree(2961-2962): the forest shape has nature magic correctly assigned(like other guardians have the proper magic) but the plain shape has death magic instead. So,when you GoR them, they gain death magic if it's cast while they're in plain shape. Also, the shape changing can't change magic paths assigned with GoR, so if they're GoRed in plain shape they're stuck with death,and vice versa.(to solve this just assign nature magic to both,sorry for the long explanation:P )

Zeldor June 5th, 2009 01:45 PM

Re: Holy War 0.8 - Minor update
 
Burnsaber:

Just took a first look at that mod in SP game, and that conj2 summons for 1 gems are totally overpowered. 110HP Dragon with awe, shock attack for 1 gem? You will never want to summon or recruit anything else...

Burnsaber June 5th, 2009 02:05 PM

Re: Holy War 0.8 - Minor update
 
Quote:

Originally Posted by Zeldor (Post 694611)
Burnsaber:

Just took a first look at that mod in SP game, and that conj2 summons for 1 gems are totally overpowered. 110HP Dragon with awe, shock attack for 1 gem? You will never want to summon or recruit anything else...

That's a mod clash. You playing with mytheology?

Zeldor June 5th, 2009 02:57 PM

Re: Holy War 0.8 - Minor update
 
Yeah. What would clash there?

llamabeast June 5th, 2009 04:29 PM

Re: Holy War 0.8 - Minor update
 
Maybe some kind of dragon?

Given a 1-gem dragon summon you could probably have guessed that it was more likely to have been a mod clash than Burnsaber having gone completely bananas.

Burnsaber June 6th, 2009 09:39 AM

Re: Holy War 0.8 - Minor update
 
Quote:

Originally Posted by Zeldor (Post 694621)
Yeah. What would clash there?

Probably everything. You will find holy sites that allow you to recruit Demon Toads and stuff if you continue that game. I'll update a warning to the first post about how poor match these two mods are.

Quote:

Originally Posted by llamabeast (Post 694633)
Given a 1-gem dragon summon you could probably have guessed that it was more likely to have been a mod clash than Burnsaber having gone completely bananas.

But I like bananas!


Wait..

What?

Burnsaber June 6th, 2009 09:57 AM

Re: Holy War 0.8 - Minor update
 
Quote:

Originally Posted by Amonchakad (Post 694571)
Awesome

Thousand thanks for this. It's been a long time since I actually studied english at school, so the the "interwebs" are slowly corroding my grammar.

Quote:

Originally Posted by Amonchakad (Post 694571)
-There is no note in their description that Choir Master, Holy Tablet and Saint Relic (and possibly others) are unique.

You missed The Man on the Silver Mountain. He's unique too (hence "the")

Well, I tried to hint about in their description. All of them have pretty elaborate backrounds and are referred in singular pronouns. I really didn't find any good way to directly hint about the uniqueness without sounding "off-game". Choir Master, for example:

"Somewhere in this world, hidden from the sight mortals, lies a cathedral made of purest white marble. In this cathedral, lies the Celestial Choir. The choir sings in perfect unison with purity and divinity unrivalled in the mortal world. This Choir is lead by a strange being known as the 'Choir Master'. He is an celestial being who was banished to earth by some horrible deed a long time ago. He is a strong user of celestial magic and will automatically lead any friendly communion in the battlefield. Should he perish in the battlefield, his spirit will flee to the Cathedral and form a new body there. The Master and his choir will serve the awakening god who is in control of the Marble Cathedral. Oh yeah, btw, he's unique."

llamabeast June 6th, 2009 12:46 PM

Re: Holy War 0.8 - Minor update
 
Going bananas means going mad.

llamabeast June 19th, 2009 04:49 AM

Re: Holy War 0.8 - Minor update
 
Tomb wardens aren't sacred; deliberate?

Burnsaber June 19th, 2009 05:58 AM

Re: Holy War 0.8 - Minor update
 
Quote:

Originally Posted by llamabeast (Post 696842)
Tomb wardens aren't sacred; deliberate?

Yeah. They have a lot of things going for them (darkvision, magic attack, elemental damage, holy damage, not to mention the good stats), they have no need to be sacred to boot. But now that you mention it, I probably should mention a reason for it.

"Tomb Wardens are mostly selected on the basis of fighting skill and most of them are not very religious minded."


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