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Re: Don't Feel Sorry For The AI
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Despite how much time has passed since when I posted the thread, well yes, I do still have a save towards the end of the game. Only problem is I can't find it on my computer (but can in the game). If you really want to see it, telling me how to translate what I see on the 'load game list' screen would be helpful so I can find the file on the computer. I have looked for every single bit of data on my entire computer that shows on that screen, and nothing comes of these searches. |
Re: Don't Feel Sorry For The AI
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the size of the force doesn't really matter, as the size of your force will always limit the size of the enemy, even if you decide to override the regular LC code and give the AI much larger advantages, or, conversely, less with giving your forces a substantial advantage by doing the same. I just have always thought that one of two things gave you the most 'possible' experience 1) kills and 2)just being in core or firing guns. I had never thought a unit moving would make any difference, but you may be right. I am pretty sure I have seen units gain despite not firing (so certainly no kills as well) or moving though. Just being in the core alone seems to give some experience, and may be the entire basis of the experience formula, but I heavily doubt it. |
Re: Don't Feel Sorry For The AI
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Re: Don't Feel Sorry For The AI
Truth be known...
I didn't know 88ATG's were available in poland. Flak 88's yes and they had some AP value but in 1939 the germans did not realize this and doubt the rounds they did have were as considered the "super weapon",as they were in africa after some improvments. |
Re: Don't Feel Sorry For The AI
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OK, Let's assume it shows you have this save game in save slot 11 Go to the WinsSPWW2\Saved Games folder and look for .......... SpSv011.cmt SpSv011.dat Zip them up and post them Don |
Re: Don't Feel Sorry For The AI
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All the end user sees is a cryptic number value (visibility) which doesn't even differentiate between meteorological conditions and simple nocturnal/diurnal values. Bottom line weather and day/night is so importent it must be added to the game. By a picture on the tool bar or accessed by a button so as to not take up space or just a hotkey. Even a simple text description would be sufficient, such as a brief weather report (a sentence or two) and time of day. I think a text description is not too much to ask. The argument that this change would not actually effect gameplay and is therefore unnecessary is specious. Game icons do not actually effect gameplay (symbols could be used instead) and yet they are a necessary component of SP. Andrew |
Re: Don't Feel Sorry For The AI
As far as weather, when I am designing I use the following charts to go about setting the visibility and preferences to simulate those conditions. For the Searching, Hitting and Rout/Rally settings you need to add this information to the scenario briefing as players need to manually set them to get the full effects;
WEATHER AND VISIBILITY |
Re: Don't Feel Sorry For The AI
Don or Andy,
How hard would it be to input day/night cycles and variable weather conditions into the game? This is just a question NOT A DEMAND OR COMPLAINT. That would make the game even more interesting than it already is....;) |
Re: Don't Feel Sorry For The AI
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Andrew, Quote:
Second, while I can see your desire to have some kind of indication as to what the weather is, I personally can live with making up my own explianation for why visability is 12. I sometimes change the visability to a low number saying to myself that I want to assault the enemy's position at twilight as apposed to noon. Again, every change takes Don and Andy's vaulable time. My recommendation to getting over this unfortunate lack of weather and night and day? Use your imagination. Also, Double_Deuce has done some great work. |
Re: Don't Feel Sorry For The AI
On the weather it does not realy mater what type it is as game cant model gunflashes starshells etc tend to regard anything under 30 hexes as inclement weather or night dusk dawn & like DD adjust settings though rally had not occured to me. With TI units adjusting becomes a bit of a problem usually just restrict search slightly.
The premise for the above & assume DDs is the same if visibility is set to say 10 hexes thats the max distance you can see for whatever reason. But poor weather or night means you can only see well to less than that vehicles will be visible at max range infantry perhaps half. While it would be nice to have weather probably beyond the engine you would need wind to. Seeing firing into a rainstorm upwind would be a lot harder than downwind. |
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